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− | <imagemap>Image:Battle_Traits_(Full). |
+ | <imagemap>Image:Battle_Traits_(Full).png|thumb|330px|Battle Traits Menu<br>Click a trait or difficulty to jump to appropriate section |
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+ | rect 33 123 193 158 [[#Looming|Looming]] |
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+ | rect 217 123 376 158 [[#Glaring|Glaring - unlocked after K4]] |
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+ | rect 398 123 559 158 [[#Haunting|Haunting - unlocked after T6 (Magician Pouch only)]] |
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+ | rect 48 181 206 260 [[#Adaptive Carapace|Adaptive Carapace - unlocked after E6]] |
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+ | rect 217 181 375 260 [[#Mana Lock|Mana Lock - unlocked after I6]] |
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+ | rect 386 181 544 260 [[#Corrupted Banishment|Corrupted Banishment - unlocked after O6]] |
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+ | rect 48 269 206 349 [[#Haste|Haste - unlocked after F4]] |
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+ | rect 217 269 375 349 [[#Hatred|Hatred - unlocked after Q6]] |
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+ | rect 386 269 544 349 [[#Giant Domination|Giant Domination - unlocked after H3]] |
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+ | rect 48 359 206 438 [[#Swarmling Domination|Swarmling Domination - unlocked after J3 (Magician Pouch only)]] |
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+ | rect 217 359 375 438 [[#Orblets|Orblets - Initial (Magician Pouch only)]] |
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+ | rect 386 359 544 438 [[#Chasing Shadows|Chasing Shadows - unlocked after X5 (Magician Pouch only)]] |
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− | Battle Traits modify the battle to make it harder. Each level of Battle trait chosen raise the XP multiplier, based on difficulty. 30% in Looming, 70% in Glaring and 120% in Haunting. They have a maximum of seven levels. Each level cost more [[Shadow Cores|Shadow Core]] than the previous: 1 for the first 2 for the next and 3 for the third and so on in Looming difficulty. In Glaring it is multiplied by 2 and in Haunting by 3. Battle traits are purchased before the battle for Shadow Cores and you only need to pay if you win. With the Magician's Pouch, maximum XP multiplier is |
+ | Battle Traits modify the battle to make it harder. Each level of Battle trait chosen raise the XP multiplier, based on difficulty. 30% in Looming, 70% in Glaring and 120% in Haunting. They have a maximum of seven levels. Each level cost more [[Shadow Cores|Shadow Core]] than the previous: 1 for the first 2 for the next and 3 for the third and so on in Looming difficulty. In Glaring it is multiplied by 2 and in Haunting by 3. Battle traits are purchased before the battle for Shadow Cores and you only need to pay if you win. With the Magician's Pouch, maximum XP multiplier is x26.80 for Looming, x61.70 for Glaring, and x105.70 for Haunting. Without it, the maximum XP multiplier is x20.50 for Looming, x47.00 for Glaring, and Haunting isn't available. |
For each level of battle trait taken number of waves increases by 1 (counted after adding waves from difficulty). When choosing giant domination the extra waves are always giants, and in Endurance you get +5% more giant waves for each level of giant domination, up to +35% more waves with giants. This is the same for swarmling domination. |
For each level of battle trait taken number of waves increases by 1 (counted after adding waves from difficulty). When choosing giant domination the extra waves are always giants, and in Endurance you get +5% more giant waves for each level of giant domination, up to +35% more waves with giants. This is the same for swarmling domination. |
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:Level 1: +18%hp, +10 armor, +1 layer of shield |
:Level 1: +18%hp, +10 armor, +1 layer of shield |
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:Level 7: +126%hp, +70 armor, +7 layers of shield |
:Level 7: +126%hp, +70 armor, +7 layers of shield |
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+ | |||
===Haste=== |
===Haste=== |
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*Unlocked by beating field F4 |
*Unlocked by beating field F4 |
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===Hatred=== |
===Hatred=== |
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*Unlocked by beating field Q6 |
*Unlocked by beating field Q6 |
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− | :Monsters start with more hit points and get tougher faster. |
+ | :Monsters start with more hit points and get tougher faster. This battle trait gives triple the XP multiplier bonus of other traits (+90% on Looming, +210% on Glaring, and +360% on Haunting per level). |
:Level 1: +50% more hit points, +0.7% wave hit point increment |
:Level 1: +50% more hit points, +0.7% wave hit point increment |
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:Level 10: +1,000,000% more hit points, +7% wave hit point increment. |
:Level 10: +1,000,000% more hit points, +7% wave hit point increment. |
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: Level 1: 1 Shadow summoned |
: Level 1: 1 Shadow summoned |
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: Level 7: 7 Shadows summoned |
: Level 7: 7 Shadows summoned |
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+ | |||
==Difficulties:== |
==Difficulties:== |
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===Looming=== |
===Looming=== |
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*+30% XP multiplier per trait per level |
*+30% XP multiplier per trait per level |
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− | ===Glaring |
+ | ===Glaring=== |
+ | :Unlocked by beating field K4 |
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*+40 first wave hp |
*+40 first wave hp |
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*+15 first wave armor |
*+15 first wave armor |
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*x2 shadow core cost for battle traits |
*x2 shadow core cost for battle traits |
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− | ===Haunting |
+ | ===Haunting=== |
+ | :Unlocked by beating field T6 (Magician Pouch only) |
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*333 first wave hp |
*333 first wave hp |
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*+30 first wave armor |
*+30 first wave armor |
Revision as of 13:38, 22 February 2015
Error: Image is invalid or non-existent.
Battle Traits modify the battle to make it harder. Each level of Battle trait chosen raise the XP multiplier, based on difficulty. 30% in Looming, 70% in Glaring and 120% in Haunting. They have a maximum of seven levels. Each level cost more Shadow Core than the previous: 1 for the first 2 for the next and 3 for the third and so on in Looming difficulty. In Glaring it is multiplied by 2 and in Haunting by 3. Battle traits are purchased before the battle for Shadow Cores and you only need to pay if you win. With the Magician's Pouch, maximum XP multiplier is x26.80 for Looming, x61.70 for Glaring, and x105.70 for Haunting. Without it, the maximum XP multiplier is x20.50 for Looming, x47.00 for Glaring, and Haunting isn't available.
For each level of battle trait taken number of waves increases by 1 (counted after adding waves from difficulty). When choosing giant domination the extra waves are always giants, and in Endurance you get +5% more giant waves for each level of giant domination, up to +35% more waves with giants. This is the same for swarmling domination.
Higher difficulty raises monster stats, battle trait shadow core cost, XP multiplier and drop rarity range
Battle Trait list:
Adaptive Carapace
- Unlocked by beating field E6
- Each hit on a monster increases its resistance to damage, up to a cap of 20 hits.
- Level 1: 0.5% damage resistance per hit, up to 10% damage resistance
- Level 7: 3.5% damage resistance per hit, up to 70% damage resistance
Mana Lock
- Unlocked by beating field I5
- Gathered mana (from kills, shards, or time) is only awarded at fixed intervals rather than continually.
- Level 1: every 10 seconds.
- Level 7: every 100 seconds.
Corrupted Banishment
- Unlocked by beating field O6
- Banished monsters get bonus hit points and max hit points, bonus armor and bonus shield layers.
- Level 1: +18%hp, +10 armor, +1 layer of shield
- Level 7: +126%hp, +70 armor, +7 layers of shield
Haste
- Unlocked by beating field F4
- Wave stones move faster, causing monsters to appear sooner.
- Level 1: 7% faster.
- Level 7: 49% faster.
Hatred
- Unlocked by beating field Q6
- Monsters start with more hit points and get tougher faster. This battle trait gives triple the XP multiplier bonus of other traits (+90% on Looming, +210% on Glaring, and +360% on Haunting per level).
- Level 1: +50% more hit points, +0.7% wave hit point increment
- Level 10: +1,000,000% more hit points, +7% wave hit point increment.
Giant Domination
- Unlocked by beating field H3
- Giants are faster and have more hit points and armor. 1 wave of giants added per level.
- Level 1: +30% armor, +5% hp/speed, +5% more giant waves in Endurance mode
- Level 7: +210% armor, +35% hp/speed, +35% more giant waves in Endurance mode
Swarmling Domination
- Unlocked by beating field J3 (Magician Pouch only)
- Swarmlings get decreased duration on slow freeze and curse 1 wave of swarmlings added per level.
- Level 1: -9% decreased duration, +5% more swarmling waves in Endurance mode
- Level 7: -63% decreased duration, +35% more swarmling waves in Endurance mode
Orblets
- Unlocked from the start (Magician Pouch only)
- Orblets give +3% mana gain bonus, until taken by the monsters - orblets carried outside the battlefield give a permanent -10% mana gain penalty.
- Level 1: 3 orblets appear around your Orb
- Level 7: 9 orblets appear around your Orb
Chasing Shadows
- Unlocked by beating field X5 (Magician Pouch only)
- Summon extra Shadows.
- Level 1: 1 Shadow summoned
- Level 7: 7 Shadows summoned
Difficulties:
Looming
- Normal battle values
- +30% XP multiplier per trait per level
Glaring
- Unlocked by beating field K4
- +40 first wave hp
- +15 first wave armor
- +10% hp regeneration
- +2% hit point increment per wave
- +25% armor level increment per wave
- +30% monster ability power increment per wave
- +50% banishment mana cost
- +10% amount of monsters
- +50% number of waves
- 3x monster nest and beacon hp
- +50% base XP multiplier
- +70% XP multiplier per trait per level
- x2 shadow core cost for battle traits
Haunting
- Unlocked by beating field T6 (Magician Pouch only)
- 333 first wave hp
- +30 first wave armor
- +20% hp regeneration
- +4% hit point increment per wave
- +40% armor level increment per wave
- +50% monster ability power increment per wave
- +150% banishment mana cost
- +20% amount of monsters
- +100% number of waves
- 6x monster nest and beacon hp
- +150% base XP multiplier
- +120% XP multiplier per trait per level
- x3 shadow core cost for battle traits