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===Glaring===
 
===Glaring===
 
Unlocked by beating [[Field K4]].
 
Unlocked by beating [[Field K4]].
*+40 first wave HP
+
*+40 more first wave HP
*+15 first wave armor
+
*+15 more first wave armor
*+10% HP regeneration
+
*+10% higher HP regeneration
 
*+2% more HP/wave
 
*+2% more HP/wave
 
*+25% more armor level/wave
 
*+25% more armor level/wave
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===Haunting===
 
===Haunting===
 
Unlocked by beating [[Field T6 (Gemcraft Chapter 2)|Field T6]] (flash: Magician's Pouch).
 
Unlocked by beating [[Field T6 (Gemcraft Chapter 2)|Field T6]] (flash: Magician's Pouch).
*+333 first wave hp
+
*+333 more first wave hp
*+30 first wave armor
+
*+30 more first wave armor
*+20% HP regeneration
+
*+20% higher HP regeneration
 
*+4% more HP/wave
 
*+4% more HP/wave
 
*+40% more armor level/wave
 
*+40% more armor level/wave

Revision as of 09:04, 14 October 2019

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Battle Traits modify the battle to make it harder. Each level raises the EXP multiplier, based on difficulty (30% (Looming), 70% (Glaring), and 120% (Haunting)).

They have a maximum of 7 trait levels (TL). Each of them cost more Shadow Cores than the previous (1 for the first 2 for the next and 3 for the third and so on in Looming difficulty. In Glaring it is multiplied by 2 and in Haunting by 3). Additionally, it adds an additional wave (counted after adding waves from selected difficulty). When choosing "Giant Domination", extra waves are always giants, and in Endurance there are +5% more giant waves for each level, up to +35% at max. This is the same for "Swarmling Domination", with swarmlings instead of giants.

Battle Traits are purchased before the battle for Shadow Cores and paid upon victory. With the Magician's Pouch on Flash version, max EXP multiplier is x26.8 for Looming, x61.7 for Glaring, and x105.7 for Haunting. Without it, it's x20.5 for Looming, x47 for Glaring, and none for Haunting.

Higher difficulty raises monster stats, Battle Trait shadow core cost, EXP multiplier, and talisman rarity drop range.

Battle Traits

From left to right rows and top to bottom columns of the list.

Adaptive Carapace

  • Beat Field E6
  • Each hit on a monster increases its resistance to damage, up to 20 hits.
    • Level 1: .5% damage resistance per hit (up to 10% damage resistance)
    • Level 7: 3.5% damage resistance per hit (up to 70% damage resistance)

Mana Lock

  • Beat Field I5
  • Gathered mana (via kills, shards, or time) is only awarded at fixed intervals every 10+15x[TL-1](10-100) seconds:
    • Level 1: Every 10 secs.
    • Level 7: Every 1 min. 40 secs.

Corrupted Banishment

  • Beat Field O6
  • Restores 18xTL%(18-126%) of monsters health, gives it 10xTL(10-70) extra armor, and a layer of shield/level.
    • Level 1: +18% HP, +10 armor, +1 shield layer
    • Level 7: +126% HP, +70 armor, +7 shield layers

Haste

  • Beat Field F4
  • Wave stones and sparks move 7xTL%(7-49%) faster.
    • Level 1: 7% faster
    • Level 7: 49% faster

Hatred

  • Beat Field Q6
  • Monsters start with more HP and get tougher faster. Gives 3x EXP multiplier bonus of other traits (+90% (Looming), +210% (Glaring), and +360% (Haunting)/level).
    • Level 1: +50% more HP, +.7% wave HP increment
    • Level 10: +1M% more HP, +7% wave HP increment

Giant Domination

  • Beat Field H3
  • Giants have 30xTL%(30-210%) more armor, and 5xTL%(5-35%) more health and speed. Adds additional giant waves.
    • Level 1: +30% armor, +5% HP/speed, +5% more giant waves in Endurance mode
    • Level 7: +210% armor, +35% HP/speed, +35% more giant waves in Endurance mode

Swarmling Domination

  • Beat Field J3
    • Flash: Magician's Pouch
  • Swarmlings get -9xTL%(9-63%) slow, freeze, and curse duration. Adds additional swarmling waves.
    • Level 1: -9% decreased duration, +5% more swarmling waves in Endurance mode
    • Level 7: -63% decreased duration, +35% more swarmling waves in Endurance mode

Orblets

  • Unlocked from the start
    • Flash: Magician's Pouch
    • Steam: Beat Field M5
  • Adds 2+TL(3-9) orblets around orb, giving a +3% mana gain multiplier per orblet. Monsters that reach the orb steal the orblets, and try to escape the field with them. -10% mana gain multiplier is applied for every lost orblet.
    • Level 1: 3 orblets
    • Level 7: 9 orblets

Chasing Shadows

  • Beat Field X5
    • Flash: Magician's Pouch
  • Summon extra Shadows.
    • Level 1: 1 Shadow summoned
    • Level 7: 7 Shadows summoned

Difficulties

Looming

  • Normal battle values
  • +30% EXP multiplier/trait and level

Glaring

Unlocked by beating Field K4.

  • +40 more first wave HP
  • +15 more first wave armor
  • +10% higher HP regeneration
  • +2% more HP/wave
  • +25% more armor level/wave
  • +30% higher monster ability power/wave
  • +50% higher banishment mana cost
  • +10% more monsters
  • +50% more waves
  • 3x more monster nest and beacon HP
  • +50% base EXP multiplier
  • +70% EXP multiplier/trait and level
  • x2 Battle Trait shadow core cost

Reward: 3 skill points

Haunting

Unlocked by beating Field T6 (flash: Magician's Pouch).

  • +333 more first wave hp
  • +30 more first wave armor
  • +20% higher HP regeneration
  • +4% more HP/wave
  • +40% more armor level/wave
  • +50% higher monster ability power/wave
  • +150% higher banishment mana cost
  • +20% more monsters
  • +100% more waves
  • 6x more monster nest and beacon HP
  • +150% base EXP multiplier
  • +120% EXP multiplier/trait and level
  • x3 Battle Trait shadow core cost

Reward: 9 skill points (including 3 from Glaring)

Trivia

  • In older versions, the "Beacon Storm Battle Trait" was in place where Hatred is.
    • With this, beacons would appear at the start of each wave at random spots with increasing HP and armor. It had seven levels.
  • In the Steam version, Battle Traits cost no Shadow Cores at all.
  • "Hatred" is the only battle trait that has 10 TLs.