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{{Infobox game
[[File:GCC2_Main.jpg|thumb|400px|Gemcraft Chapter Two: Chasing Shadows main page]]
 
 
|name = GemCraft Chapter Two: Chasing Shadows
Gemcraft Chapter 2 (Chasing Shadows) is a game made by [http://gameinabottle.com/ Game in a Bottle] and is the long awaited sequel to [[Gemcraft Chapter 1 (The Forgotten)|Gemcraft Chapter 1]]. It was released on April 4th, 2014 as the 4th game in the series and later released on Steam for $9.99. Development for the game started on August 1, 2011. On December 16, 2011, GameinaBottle posted the first screenshot of the game. In his blog post, many spoilers were released for the game.
 
  +
|image = [[File:GCC2_Main.jpg|400px]]
  +
|caption = The main page for GemCraft Chapter 2
  +
|developer = [[Game in a Bottle]]
  +
|publisher = [[Game in a Bottle]]
  +
|series = ''[[GemCraft (series)|GemCraft]]''
  +
|engine =
  +
|platform = [[wikipedia:Online game|Online game]]<br />[[wikipedia:Microsoft Windows|Microsoft Windows]] (Steam version)
  +
|release = April 2, 2014 (general availability)<br />April 30, 2015 (Steam version)
  +
|genre = [[wikipedia:Tower defense|Tower defense]]
  +
|modes = [[wikipedia:Single-player video game|Single-player]]
  +
|media = [[wikipedia:Flash game|Flash game]]<br />[[wikipedia:Digital distribution in video games|Digital download]] (Steam version)
  +
|ratings =
 
}}
   
 
'''GemCraft Chapter 2: Chasing Shadows''' is the fourth game in [[Game in a Bottle]]'s GemCraft series, and is the sequel to [[GemCraft Chapter 1: The Forgotten]]. It was released on April 4, 2014 as the 4th game in the series, and later released on Steam in April 2015 for $9.99. Development for the game started on August 1, 2011. On December 16, 2011, Game in a Bottle posted the first screenshot of the game. In the developer's blog post, many spoilers were released for the game.
==Changes from Previous Games==
 
  +
  +
==Changes==
 
===Game Mechanics===
 
===Game Mechanics===
 
====9x Speed Button====
 
====9x Speed Button====
 
The game features a new 9x speed button for players who spend hours on Endurance. Also, the menu bar can now be switched from the top to the bottom for the user's preference.
 
The game features a new 9x speed button for players who spend hours on Endurance. Also, the menu bar can now be switched from the top to the bottom for the user's preference.
   
====XP Bar====
+
====EXP Bar====
The game has the XP bar with now in different graphics.This XP bar in the battle was first introduced on Gemcraft iOS.
+
The game has the EXP bar with now in different graphics. This EXP bar in the battle was first introduced on Gemcraft iOS.
   
 
====Endurance====
 
====Endurance====
  +
[[File:Endurance_cleared.png|thumb|X4 field completed haunting difficulty in endurance mode.]]
Endurance mode can now only be attempted ''after'' the player beats the allotted number of waves for the level they are playing, and is a button on the victory screen. Achievement progress is not recorded during this mode either.
+
Endurance mode can now only be attempted after the player beats the allotted number of waves for the level they are playing, and is a button on the victory screen. Achievement progress is not recorded during this mode either. Endurance mode goes on until round 999, after which the player completes endurance mode for the map and receives a different coloring on the token, or they lose.
   
 
====Difficulty====
 
====Difficulty====
Levels can now be played on 3 difficulties: Looming, Glaring, and Haunting. Looming is the default difficulty, with harder difficulties resulting in more and tougher monsters in a longer battle, but also reward more experience for completing the battle and increase the experience multipliers of battle traits. Higher difficulties are also the only way to acquire level 100 talisman fragments, as they increase the levels of dropped fragments.
+
Levels can now be played on 3 difficulties: Looming, Glaring, and Haunting. Looming is the default difficulty, with harder difficulties resulting in more and tougher monsters in a longer battle, but also reward more experience for completing the battle and increase the battle trait experience multipliers. Higher difficulties are also the only way to acquire level 100 talisman fragments, as they increase the levels of dropped fragments.
   
====Skills====
+
====[[Skills in GemCraft Chapter 2: Chasing Shadows|Skills]]====
 
The game begins with only a few [[Skills_(Gemcraft_2_:_Chasing_Shadows)|skills]], but more can be gained by unlocking tome chambers on certain maps from killing a specific number of monsters in certain ways. Skills that indirectly affects gem power are capped at 45. Each skill level costs more skill points to level up, and unspent skill points add mana to its starting pool, so it isn't always a good idea to spend all skill points.
{{Main|List of Skills in GemCraft Chapter 2 (Chasing Shadows)|List of Skills}}
 
You start off your journey with only a few [[Skills_(Gemcraft_2_:_Chasing_Shadows)|skills]], but you can gain more by unlocking tome chambers on certain maps by killing a specific number of monsters in specific ways. A skill cap of 45 is created for skills that do not directly affect gem power. Each level of a skill costs more skill points to level up, and unspent skill points add mana to your starting pool, so it isn't always a good idea to spend all your skill points.
 
   
====Battle Traits====
+
====[[Battle Traits (GC2)|Battle Traits]]====
 
Similar to [[GemCraft: Labyrinth]]'s "Battle Settings", battle traits modify the mechanics of the battle at varying magnitudes based on trait level (TL). Each trait has 7 levels and adds one wave to the battle, making it longer. Battle traits cost Shadow Cores, requiring the trait level in cores to use that level (e.g. 1 core for trait level 1, 3 cores to up a trait from level 2 to 3, 7 from 6 to 7, etc.). Higher difficulties also make traits cost more, with Glaring costing twice as much, and Haunting costing thrice the number of shadow cores. If a player loses a battle with battle traits, all Shadow Cores spent on battle traits are returned.
{{Main|Battle Traits (GC2)|Battle Traits}}
 
Similar to GCL's 'Battle Settings', battle traits modify the mechanics of the battle at varying magnitudes based on trait level(TL). Each trait can have a level from 1 to 7 (Hatred has a max level of 10), from a small change in the monsters to a drastic increase in them. Each level in each trait also adds one wave to the battle, making it flexibly longer. Battle traits cost Shadow Cores, requiring the trait level in cores to use that level eg. 1 core for trait level 1, 3 cores to up a trait from level 2 to 3, 7 from 6 to 7, etc. Higher difficulties also make traits cost more, with Glaring costing twice the shadow cores, and Haunting costing thrice the number of shadow cores. In version 1.1.0 of the flash version, the Beacon Storm trait was replaced by the Hatred trait.
 
   
 
====[[Talisman (GC2)|Talismans]]====
Fortunately, if a player loses a battle with battle traits, all Shadow Cores spent on battle traits are returned.
 
 
Fragments can be collected from rare monsters and chest drops to fill the talisman. Each fragment has a rarity that's increased with trait difficulty and level that can be increased with shadow cores, capping at 100. They also have 1+ bonuses that increase as it's upgraded. They come with a higher rarity allow for more powerful bonuses per upgrade and more per fragment. Very powerful fragments even have the ability to increase all of skill levels and grant the capability of going beyond the skill cap, making it extremely powerful.
 
{| class="wikitable sortable"
 
! scope="col" |Trait
 
! scope="col" |Effect
 
|-
 
|Adaptive Carapace
 
|Reduces damage dealt to a monster by 0.5xTL%(.5-3.5%) every time it gets hit, up to 10xTL%(10-70%) total after 20 hits.
 
|-
 
|Mana Lock
 
|Makes your Mana Pool give you earned mana in chunks every 10+15x[TL-1](10-100) seconds.
 
|-
 
|Corrupted Banishment
 
|Restores 18xTL%(18-126%) of monsters health, gives it 10xTL(10-70) extra armor and one layer of shielding per level of the trait.
 
|-
 
|Haste
 
|Wave Stones and sparks move 7xTL%(7-49%) faster.
 
|-
 
|Hatred
 
|Monsters start with more hit points and get tougher faster. At level 1, it increases 50% hit points and 0.7 wave hit point increment. It caps at level 10, with 1.000.000% more hit points, and 7.0 wave hit point increment. This trait also offers a much higher XP multiplier per level compared to the other traits.
 
|-
 
|Giant Domination
 
|Giants have 30xTL%(30-210%) more armor, and 5xTL%(5-35%) more health and speed. Waves added by this trait are giants.
 
|-
 
|Swarmling Domination
 
|Swarmlings get -9xTL%(9-63%) duration on slow, freeze, and curse effects. Waves added by this trait are swarmlings.
 
|-
 
|Orblets
 
|Adds 2+TL(3-9) orblets around your orb, giving you a +3% mana gain multiplier per orblet. Monsters that reach your orb steal the orblets, and try to escape the field with them. A permenant -10% mana gain multiplier is applied for every lost orblet.
 
|-
 
|Chasing Shadows
 
|Summons a shadow to the battle per level of the trait.
 
|}
 
 
====The [[Talisman (GC2)|Talisman]]====
 
An item with sockets that you can fill up with rare monster and chest drops.  Each fragment has a rarity that is increased with trait difficulty and level that can be increased with shadow cores, capping at 100.  Each Fragment has one or more bonuses that increase as you upgrade the fragment. Fragments with a higher rarity allow for more powerful bonuses per upgrade, and more per fragment. Very powerful fragments even have the ability to increase '''all''' of your skill levels and grant the capability of going beyond the level 45 skill cap and making your skills extremely powerful.
 
   
 
====World map====
 
====World map====
The world map in GC2 is a bit different from the previous Gemcraft games. The markers for each field (called field tokens) now resemble a grade 1 gem, just like Gemcraft Chapter 0 (Gem of eternity) and Gemcraft Chapter 1 (The Forgotten). Some levels resemble higher grade gems such as grade 3.
+
The world map is a bit different from the previous Gemcraft games. The markers for each field, called field tokens, now resemble a grade 1 gem, just like [[GemCraft Chapter 0: Gem of Eternity|Gemcraft Chapter 0: Gem of Eternity]] and GemCraft Chapter 1: The Forgotten. Some levels resemble higher grade gems, like grade 3.
 
Unlike other Gemcraft games, levels are now on hextiles. Each hextile has several fields, including any number of special fields such as wizard towers, tome chambers, or vision fields. When you beat a field with a wizard tower, more hextiles will unlock (For example, You completed F4, then you will unlock Hextiles I and H,that means you will also unlock I1.) When you open a tome chamber and complete its field, you gain a new skill. The vision fields are the most challenging, similar to the epic fields in previous games. At the start of the game, you will first unlock [[Hextile F]], and unlock F1.
 
   
 
Unlike other Gemcraft games, levels are now on hextiles. Each of them has several fields, including any number of special fields such as [[Wizard tower (GC 2)|wizard towers]], [[Tome Chambers (GC2)|tome chambers]], or vision fields. Vision fields are the most challenging, similar to the epic fields in previous games. At the start of the game, the player starts at [[Hextile F]] and [[Field F1]].
[[Wizard tower (GC 2)|Wizard tower]] fields have a hostile wizard tower which will smash your orb of presence if you do not break all locks located on the field before the final wave starts. Locks break when certain conditions are met, for example when you shoot it with a tower a X times, use a freeze spell on it X times, shoot it with a bolt-enhanced gem X times, or shoot it with a beam-enhanced gem for X seconds. If all locks are broken before the last wave begins and you beat the final wave, you receive a reward of at least 1 hextile, 1 map token, and a battle trait or difficulty level. For example: beating wizard tower level F4 unlocks Hextiles E and I, earns tokens E1 and I1, and unlocks the haste battle trait. The sole exception to this is [[Field M5 (Gemcraft Chapter 2)|Field M5]], which only drops a battle trait (Orblets) for Steam players.
 
   
 
=====World Map levels =====
 
=====World Map levels =====
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=====Vision Fields=====
 
=====Vision Fields=====
 
{{Main|List of Vision Fields (GC 2)|List of Vision Fields}}
 
{{Main|List of Vision Fields (GC 2)|List of Vision Fields}}
These are fields that let you peek into past or future events. On these levels you will replay some fields from previous Gemcraft games with a fixed set of skills. These levels are considered the most challenging levels in the game. All talisman effects and skills are deactivated for these levels, but beating these fields will give the player a one-time reward of 13 skill points and, in some cases, unlock more fields to explore.
+
These are fields that lets the player peek into past or future events. The player will replay some fields from previous GemCraft games with a fixed set of skills. They're considered the most challenging levels in the game. All talisman effects and skills are deactivated for these levels, but beating these fields will give the player a one-time reward of 13 skill points and, in some cases, unlock more fields to explore.
   
 
====Level Map====
 
====Level Map====
The maps are redone in GC2:CS, and are filled with more color. Paths can now be made from dirt, sand or whatever terrain you're currently in, as well as stones.
+
The maps are redone in GC2:CS, and are filled with more color. Paths can now be made from dirt, sand or whatever terrain the player is currently in, as well as stones.
   
 
<gallery widths="200" columns="3">
 
<gallery widths="200" columns="3">
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===Buildings===
 
===Buildings===
Shrines lose their buildable status and return to their "special" status from GC0. Walls shrink to down to 1×1 units while the other buildings are 2×2 units. This helps you put your towers where you want with more precision. [[Amplifier (GC 2)|Amplifiers]] h[[File:Capturegem.png|thumb|The new Gem color update in GC2]]ave a deployment time when set to balance out the bonus power of being able to boost gems. You will obtain the ability to build amplifiers after you beat the J4 tomb.
+
Shrines lose their buildable status and return to their "special" status from GC0. Walls shrink to down to 1×1 units while the other buildings are 2×2 units. This helps the player put their towers where they want with more precision.
   
  +
[[File:Capturegem.png|thumb|The new Gem color update in GC2]]
In levels whose tiles resemble grade 2(GC1 GC0)/Grade 3(GCL GCCS) gems, a new building known as the "wizard tower" is introduced which will destroy the orb if its locks are not destroyed before the final wave. You will be given things like a Hextile when you unlock it.
 
   
  +
Wizard towers levels resemble grade 2 (GC1, GC0) or grade 3 (GCL, GCCS) gems.
In levels whose tiles resemble Grade 1 gems that is like a Tri-swirl design inside,a new building known as the 'Tome chamber' is introduced.Tome chambers open and give you some items when you Complete the task said in the Chamber(For example,Kill X reavers)
 
   
  +
Tome chamber levels resemble grade 1 gems that is like a Tri-swirl design inside.
Stone circles called [[Node (GC 2)|nodes]] appear in some levels, these store energy from monsters that are under the influence of an effect like curse or freeze.  Ruined nodes will build up a charge to 10% then damage enemies in range.  Some vision maps require you to charge 5 nodes to 100% to beat them.
 
   
 
Stone circles called [[Node (GC 2)|nodes]] appear in some levels. These store energy from monsters that are under the influence of an effect, like curse or freeze. Ruined nodes will build up a charge to 10% then damage enemies in range. Some vision maps (and the spiritforge level) requires to charge 5 nodes to 100% to beat them.
Imprisoned Gem of Eternity Replicas and the Scythe Gate: Old Gems of Eternity (The Forgotten has been captured 6 times before) can be found caged in some levels, these randomly banish monsters.  The Scythe Gate appears on H1 and will also randomly banish enemies.
 
   
 
Imprisoned [[Gem of Eternity]] replicas and the Scythe Gate: Old Gems of Eternity can be found caged in some levels, where The Forgotten has been previously captured. Both of them randomly banish monsters. However, the Scythe Gate appears on [[Field H1]].
Obelisks and Corrupted [[Mana Shard (GC 2)|Mana Shards]]:  Obelisks function like beacons randomly bestowing monsters with a random effect and are indestructible.  Corrupted Mana Shards are yellow mana shards that, while inexhaustible, will weaken any gems that feed off of them, further lowering the amount of mana that can be acquired from each shot.
 
   
  +
Obelisks function like beacons randomly bestowing monsters with a random effect and are indestructible.
Sleeping Hives: These are insidious new enemy buildings that spawn shadow swarmlings (like they came out of a Tomb) for every shot fired by a nearby gem in a tower and each gem bomb used on them. Each Swarmling from here is stronger than the last, so while it is a great method for free kills and hits, it is dangerous to hit the sleeping hive too many times; the swarmling may eventually gain the stats of giants!
 
  +
  +
Corrupted Mana Shards are yellow mana shards that will weaken any gems that feed off of them, while being inexhaustible, drastically lowering the amount of mana that can be acquired from each shot, unless Mana harvesting gems are used, though those gems will still experience a decrease in damage per shot.
  +
 
Sleeping Hives are insidious new enemy buildings that spawn shadow swarmlings, like they came out of a Tomb for every shot fired by a nearby gem in a tower and each gem bomb used on them. Each Swarmling from here is stronger than the last, so while it is a great method for free kills and hits, it is dangerous to hit the sleeping hive too many times; the swarmling may eventually gain giant-like stats.
 
{| class="article-table"
 
{| class="article-table"
 
!Building
 
!Building
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|[[File:Amplifier.png|thumb|38x38px]]
 
|[[File:Amplifier.png|thumb|38x38px]]
 
|Amplifies the stats of the nearby towers.
 
|Amplifies the stats of the nearby towers.
  +
Unlocks after beating [[Field J4 (Gemcraft Chapter 2)|Field J4]].
 
|-
 
|-
 
|Tower
 
|Tower
 
|[[File:Tower.png|thumb|33x33px]]
 
|[[File:Tower.png|thumb|33x33px]]
|The main damage building use them to place gems, those will attack nearby monsters.
+
|The main buildings used to place gems and attacks nearby monsters.
 
|-
 
|-
 
|Trap
 
|Trap
 
|[[File:Trap-0.png|thumb|24x24px]]
 
|[[File:Trap-0.png|thumb|24x24px]]
|A place to fit a gem, this gem will only attackt monsters pasasing over it. And it will have less damage, but increased specials and attackspeed.
+
|A place to fit a gem. It'll only attack monsters passing over it and it will have less damage, but increased specials and attack speed.
 
|-
 
|-
 
|Wall
 
|Wall
 
|[[File:Wall.png|thumb|17x17px]]
 
|[[File:Wall.png|thumb|17x17px]]
  +
|Blocks monster's path. Great for making mazes.
|Monsters cannot go through this. So use it to let them walk the path you want.
 
 
|}
 
|}
   
 
===Gems===
 
===Gems===
The gems get a total rearrangement in GC2. The lime gem color (previously chain hit power) and the shocking power (previously blue gem color) are both gone, and the black and white gem colors (Bloodbound and Poolbound gem powers) make their first appearance in this game. Gems include the following (stats are for base L1 gems):
+
The gems get a make-over. Chain hit (lime) and the shocking (cyan) gems are gone. However, black and white gems (Bloodbound and Poolbound) make their first appearance in this game. The following table shows the gems' base stats.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Gem !! Power !! Damage !! Range<!-- To 2 digits to show distinctions in rounded values --> !! Shots/s
+
! Color !! Power !! Damage !! Range<!-- To 2 digits to show distinctions in rounded values --> !! Shots/s
  +
!
  +
DPS
 
|-
 
|-
|[[Red Gems|Red Gem]] || Chain Hit || <span style="display:none">7</span>12-20 || 4.59 || 0.66
+
|[[Red Gems|Red]] || Chain Hit || <span style="display:none">7</span>12-20 || 4.59 || 0.66
  +
|10.56
 
|-
 
|-
|[[Blue Gems|Blue Gem]] || Slowing || <span style="display:none">9</span>10-24 || 4.53 || 0.63
+
|[[Blue Gems|Blue]] || Slowing || <span style="display:none">9</span>10-24 || 4.53 || 0.63
  +
|10.71
 
|-
 
|-
|[[Green Gems|Green Gem]] || Poison || <span style="display:none">5</span>10-20 || 4.65 || 0.63
+
|[[Green Gems|Green]] || Poison || <span style="display:none">5</span>10-20 || 4.65 || 0.63
  +
|9.45
 
|-
 
|-
|[[Cyan Gems|Cyan Gem]] || Suppressing || <span style="display:none">3</span>6-24 || 4.41 || 0.63
+
|[[Cyan Gems|Cyan]] || Suppression || <span style="display:none">3</span>6-24 || 4.41 || 0.63
  +
|9.45
 
|-
 
|-
|[[Black Gems|Black Gem]] || Bloodbound || <span style="display:none">8</span>8-26 || 4.71 || 0.6
+
|[[Black Gems|Black]] || Bloodbound || <span style="display:none">8</span>8-26 || 4.71 || 0.6
  +
|10.2
 
|-
 
|-
|[[White Gems|White Gem]] || Poolbound || <span style="display:none">6</span>8-24 || 4.47 || 0.66
+
|[[White Gems|White]] || Poolbound || <span style="display:none">6</span>8-24 || 4.47 || 0.66
  +
|10.56
 
|-
 
|-
|[[Orange Gems|Orange Gem]] || Mana Leeching || <span style="display:none">1</span>8-16 || 4.53 || 0.54
+
|[[Orange Gems|Orange]] || Mana Leeching || <span style="display:none">1</span>8-16 || 4.53 || 0.54
  +
|6.48
 
|-
 
|-
|[[Yellow Gems|Yellow Gem]] || Critical Hit || <span style="display:none">4</span>8-22 || 4.59 || 0.6
+
|[[Yellow Gems|Yellow]] || Critical Hit || <span style="display:none">4</span>8-22 || 4.59 || 0.6
  +
|9
 
|-
 
|-
|[[Purple Gems|Purple Gem]] || Armor Tearing || <span style="display:none">2</span>6-22 || 4.29 || 0.66
+
|[[Purple Gems|Purple]] || Armor Tearing || <span style="display:none">2</span>6-22 || 4.29 || 0.66
  +
|9.24
 
|}
 
|}
   
 
Poolbound is a new ability that increases all the components of white gems (minus black gems) whenever the mana bar reaches its maximum. The black gem's bloodbound power is similar, except it increases all the components for each hit (minus white gems).
 
Poolbound is a new ability that increases all the components of white gems (minus black gems) whenever the mana bar reaches its maximum. The black gem's bloodbound power is similar, except it increases all the components for each hit (minus white gems).
   
The other new ability is Supressing Healing. Monsters now gradually regenerate health - cyan gems permanently reduce a monster's regeneration rate, to a minimum of zero. All the other gem powers are the same with a few slight changes.
+
The other new ability is healing suppression. It permanently reduce a monster's regeneration rate, as low as zero. All the other gems are the same with slight changes.
   
Gem types are not unlockable once a field has started. However, you can learn different skills from skill tomes which will permanently unlock a specific gem type.
+
Gem types are not unlockable once a field has started. However, the player can learn different skills from skill tomes, which will permanently unlock a specific gem type.
   
===Summoning/Enraging===
+
===Enraging===
When you use a gem bomb to summon monsters, it increases the health, armor level, and XP gained from the monsters. Every fifth enrage on a single wave will cause a beacon to appear on the field. Summoning is renamed as Enraging in GC2.
+
When a gem bomb is used to summon monsters, it increases the health, armor level, and EXP gained from the monsters. Every fifth enrage on a single wave will cause a beacon to appear on the field. Summoning is renamed as Enraging.
   
 
===Gem Bombs===
 
===Gem Bombs===
There is a new method of rapid gem bombing. If you hold SHIFT and press the bombing button, gems from the inventory will automatically be selected for bombing, as in Labyrinth. If you click on the gem bomb button, then hold shift, the new method is used instead. When you click on the screen, a duplicate from the topmost gem in your inventory taken out of your mana is thrown.
+
There is a new method of rapid gem bombing. If SHIFT is held and press the bombing button, gems from the inventory will automatically be selected for bombing, as in Labyrinth. When the screen is clicked, a duplicate from the topmost gem in your inventory is used.
   
 
===Component Abilites===
 
===Component Abilites===
While a gem in the previous games could only have 3 specials at a time, GC2 will let you have as many specials as the number of components in the gem. As more components are added, each special will decrease in power. If they become too weak then they drop off the list of gem abilities, i.e. if poison goes below 1 hp per sec it is removed. Below is a chart of how much power (%) each component has based on how many components are in the gem.
+
While a gem in the previous games could only have 3 specials at a time, GC2 will allow have as many specials as the number of components in the gem. As more components are added, each special will decrease in power. If they become too weak, then they drop-off the list of gem abilities (i.e. if poison goes below 1 HP/sec. it is removed). The following table shows how much power (%) each component has based on how many components are in the gem.
   
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! scope="col" |Number of Components
+
! scope="col" |Amount
! scope="col" |Strength of Components
+
! scope="col" |Strength
 
|-
 
|-
 
|1
 
|1
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===Mana===
 
===Mana===
[[File:GC2-_June_25_Image_1.jpg|thumb|The New infobox for the mana bar]]When the mana pool reaches its maximum, it will automatically increase the mana pool size along with the power of any white gems. A new info panel is given to the mana bar, giving more specific info on how much mana you're receiving. The mana bar also replaces the gem anvil from Labyrinth. Now you drop a gem on the bar to destroy it and refund 70% of its mana cost.
+
[[File:GC2-_June_25_Image_1.jpg|thumb|New mana bar info. box.]]When the mana pool reaches its maximum, it will automatically increase the mana pool size along with the power of any white gems. A new info panel is given to the mana bar, giving more specific info on how much mana the player is receiving. The mana bar also replaces the gem anvil from Labyrinth. Now the player can drop a gem on the bar to destroy it and refund 70% of its mana cost.
   
 
===Shrines===
 
===Shrines===
Shrines return to their special status from GC0, but they can be used over and over as in GCL. None of the previous shrines are returning, and they are replaced with nine new shrines, each based off one of the nine gems. Below is a table of all the shrines:
+
Shrines return to their special status from GC0, but they can be used over and over as in GCL. None of the previous shrines are returning, and they are replaced with nine new shrines. Each based off one of the nine gems. Below is a table of all the shrines.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! scope="col" |Shrine
 
! scope="col" |Shrine
! scope="col" |Gem Based On
+
! scope="col" |Gem
 
! scope="col" |Ability
 
! scope="col" |Ability
 
|-
 
|-
 
|[[Shrine of Infection]]
 
|[[Shrine of Infection]]
|[[Cyan Gems]]
+
|[[Cyan Gems|Cyan]]
|Temporarily Prevents Healing
+
|Temporarily prevents healing.
 
|-
 
|-
 
|[[Shrine of Blades]]
 
|[[Shrine of Blades]]
|[[Yellow Gems]]
+
|[[Yellow Gems|Yellow]]
|Deals a percentage of health points of targets as damage
+
|Deals a percentage of health points of targets as damage.
 
|-
 
|-
 
|[[Shrine of Wisdom]]
 
|[[Shrine of Wisdom]]
|[[White Gems]]
+
|[[White Gems|White]]
|Harvests XP from monsters
+
|Harvests EXP from monsters
 
|-
 
|-
 
|[[Shrine of Focus]]
 
|[[Shrine of Focus]]
|[[Red Gems]]
+
|[[Red Gems|Red]]
|Gives a charge boost to spells depending on how many monsters are hit
+
|Gives a charge boost to spells depending on how many monsters are hit.
 
|-
 
|-
 
|[[Shrine of Venom]]
 
|[[Shrine of Venom]]
|[[Green Gems]]
+
|[[Green Gems|Green]]
|Deals poison damage over 30 seconds
+
|Deals poison damage over 30 seconds.
 
|-
 
|-
 
|[[Shrine of Time]]
 
|[[Shrine of Time]]
|[[Blue Gems]]
+
|[[Blue Gems|Blue]]
|Temporarily halves the speed of targeted monsters. Stacks with slowing gem effect
+
|Temporarily halves the speed of targeted monsters. Stacks with slowing gem effect.
 
|-
 
|-
 
|[[Gem Enhancement Shrine]]
 
|[[Gem Enhancement Shrine]]
|[[Black Gems]]
+
|[[Black Gems|Black]]
|Adds maximum damage bonus to the inserted gem (Inserted gem is instantly resocketed if taken out of a structure)
+
|Adds maximum damage bonus to the inserted gem (inserted gem is instantly resocketed if taken out of a structure).
 
|-
 
|-
 
|[[Shrine of Energy]]
 
|[[Shrine of Energy]]
|[[Orange Gems]]
+
|[[Orange Gems|Orange]]
|Harvests Mana from monsters
+
|Harvests Mana from monsters.
 
|-
 
|-
 
|[[Shrine of Corrosion]]
 
|[[Shrine of Corrosion]]
|[[Purple Gems]]
+
|[[Purple Gems|Purple]]
|A powerful way to get rid of monster armor
+
|Removes monster armor.
 
|}
 
|}
Each shrine has a different charging speed and range. New shrines can be made onto the field by a very rare spark, called Shrine Scroll.
+
Each shrine has a different charging speed and range. New shrines can be made on the field by a very rare spark, called Shrine Scroll. Gems sacrificed that match the shrine have their effects stack with the shrine where applicable.
   
===Mana Shards===
+
===[[Mana Shard|Mana Shards]]===
Mana Shards can now have a shell on them that must be completely destroyed before you can harvest the mana. If the shard has a shell, it will be purple, instead of light blue. Mana shards can be created by a spark called Unearthed Shard.
+
Mana Shards can now have a purple shell on them that must be completely destroyed before it can be harvested.
  +
  +
Mana shards can be created by a spark called Unearthed Shard.
   
 
===Beacons===
 
===Beacons===
 
Beacons now have varied ranges, health, and armor level, giving the game more variety. They also have different charge times between the pulses. A list of beacons for GC2 is below.
 
Beacons now have varied ranges, health, and armor level, giving the game more variety. They also have different charge times between the pulses. A list of beacons for GC2 is below.
 
Many beacons will display their range when you hover with the mouse.
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! scope="col" |Beacon
 
! scope="col" |Beacon
Line 263: Line 257:
 
|[[Shield Beacon]]
 
|[[Shield Beacon]]
 
|
 
|
|Gives all nearby monsters an extra layer of shielding, protecting them from one more hit.
+
|Gives all nearby monsters an extra layer of shielding, protecting them from another hit.
 
|-
 
|-
 
|[[Static Beacon]]
 
|[[Static Beacon]]
 
|
 
|
|Prevents buildings from built in an 8x8 square around it. This is the only beacon with a set or square range.
+
|Prevents buildings from built in an 8x8 square around it.
 
|-
 
|-
 
|[[Discharge Beacon|Discharging Beacon]]
 
|[[Discharge Beacon|Discharging Beacon]]
Line 275: Line 269:
 
|[[Cleansing Beacon]]
 
|[[Cleansing Beacon]]
 
|
 
|
|Removes negative effects from monsters in range.(Freeze spell, poison, slow, etc.)
+
|Removes negative effects from monsters in range (e.g., freeze, poison, slow, etc.).
 
|-
 
|-
 
|[[Haste Beacon]]
 
|[[Haste Beacon]]
Line 285: Line 279:
 
|Reduces damage dealt to adjacent beacons by 75%.
 
|Reduces damage dealt to adjacent beacons by 75%.
 
|}
 
|}
 
Many beacons will display their range when it's hover with the mouse.
   
 
===Enemies===
 
===Enemies===
Enemies are divided into 3 basic classes: Reavers, Swarmlings and Giants. 
+
Enemies are divided into 3 basic classes:  
  +
# Reavers 
 
  +
# Swarmlings 
Runner monsters and armored monsters are removed from the game, instead, all enemy classes can now have up to 3 different bonuses (called Marks, or curses). These bonuses consist of increased speed, armor, health, etc. The bonuses become stronger the higher the round. Some enemies even have special abilities such as forced resocketing within a certain range, spawning a random beacon on the map, or healing their allies.
 
  +
# Giants 
 
Runner and armored monsters are removed from the game. Instead, all classes can now have up to 3 different bonuses, marks or curses. It consist of bonuses, such as increased speed, armor, and health. It becomes stronger at later rounds. Some enemies even have special abilities such as forced resocketing within a certain range, spawning a random beacon on the map or healing their allies.
   
 
=== Marks ===
 
=== Marks ===
Line 308: Line 305:
 
|Burns X% of total mana
 
|Burns X% of total mana
 
when banished
 
when banished
  +
|[[File:Rune of Banish.png|thumb|105x105px]]
|
 
 
|-
 
|-
 
|Beacon
 
|Beacon
|[[File:Mark of Beacon.png|thumb|20x20px]]
+
|[[File:Mark of Discharging.png|thumb|20x20px]]
 
|Summons a beacon when killed
 
|Summons a beacon when killed
  +
|[[File:Rune of Beacon.png|thumb|115x115px]]
|
 
 
|-
 
|-
 
|Discharging
 
|Discharging
|[[File:Mark of Discharging.png|thumb|20x20px]]
+
|[[File:Mark of Beacon.png|thumb|20x20px]]
 
|Forces gem resocketing in
 
|Forces gem resocketing in
 
3 tiles when killed
 
3 tiles when killed
  +
|[[File:Rune of Discharging.png|thumb|102x102px]]
|
 
 
|-
 
|-
 
|Heal
 
|Heal
Line 325: Line 322:
 
|Heals nearby monsters for
 
|Heals nearby monsters for
 
X hit points when killed
 
X hit points when killed
  +
|[[File:Rune of Heal.png|thumb|71x71px]]
|
 
 
|-
 
|-
 
|Health
 
|Health
Line 335: Line 332:
 
|[[File:Mark of Regen.png|thumb|20x20px]]
 
|[[File:Mark of Regen.png|thumb|20x20px]]
 
|<nowiki>+X hp/min extra regeneration</nowiki>
 
|<nowiki>+X hp/min extra regeneration</nowiki>
  +
|[[File:Rune of Regeneration.png|thumb|62x62px]]
|
 
 
|-
 
|-
 
|Shield
 
|Shield
 
|[[File:Mark of Shield.png|thumb|20x20px]]
 
|[[File:Mark of Shield.png|thumb|20x20px]]
 
|X initial shield
 
|X initial shield
  +
|[[File:Rune of Shield.png|thumb|98x98px]]
|
 
 
|-
 
|-
 
|Speed
 
|Speed
Line 350: Line 347:
 
|[[File:Mark of Summon.png|thumb|20x20px]]
 
|[[File:Mark of Summon.png|thumb|20x20px]]
 
|Drops 3 spawnlings when killed
 
|Drops 3 spawnlings when killed
  +
|[[File:Rune of Summon.png|thumb|101x101px]]
|
 
 
|}
 
|}
   
 
===Flying Ones===
 
===Flying Ones===
There are also random appearances by so called "Flying Ones". These are flying creatures, which usually drop a lot of shadow cores. There are 4 different "flying" monsters.
+
There are also monsters that have random appearances called "Flying Ones". These are flying creatures, which usually drop a lot of shadow cores. There are 4 different "flying" monsters.
  +
* [[Apparitions]]
 
 
* [[Specters]]
[[Apparitions]]: These spirits of slain wizards fly right across the screen, they are harmless but drop a lot of shadow cores if you kill them. They are white in appearance.
 
  +
* [[Shadows (GC2)|Shadows]]
 
 
* [[Spires]]
[[Specters]]: These dark, twisted beings were once apparitions, but were corrupted by the Forgotten. They fly faster than apparitions and go directly for your most valuable gem. If you don't kill a specter before it reaches your gem, it will unsocket and grab said gem. You can still kill the specters, but if they leave the screen, your gem goes with it! They are magenta in appearance. (Note: Specters doesn't steal gems in traps)
 
 
[[Shadows (GC2)|Shadows]]: Shadows are the strongest demons you will encounter, they have lots of health, spawn monsters and shoot projectiles towards your orb to steal your mana, or even steal mana themselves. A Shadow stays on screen until you kill it. They have a significant amount of armor, and this armor level constantly increases, even when paused. A shadow can shift randomly across the screen (becoming invulnerable while moving). If that was not enough, they also continue causing havoc even when the game is paused (albeit at a much slower rate)! '''You have been warned!'''
 
 
[[Spires]]: While not exactly "flying" these creatures walk in a straight line toward your orb, they cannot be banished so if they reach your orb the battle is over (similar to low-health Shadows from GCL). They're slow at least. Unfortunately, they also possess an uncanny ability to completely limit the damage you can inflict upon them, meaning you can never kill them in just one hit, and you may often find yourself needing to use enchantment spells to take them down. The "Beam" enhancement spell is very effective, since its damage is small but continuous and the "Wake of Eternity" strike spell is especially effective since it removes a percentage of health, rather than dealing any damage.
 
   
 
==New Features==
 
==New Features==
===Heads Up Display===
+
===Heads-Up Display===
Game in a Bottle added a feature where you can move the bar that displays mana and score to the bottom. This makes the wave tiles come from the top, instead of the bottom. However, this feature doesn't appear to be visible in the final game. The Forgotten curses you by blackening the HUD. 
+
Game in a Bottle added a feature where the player can move the bar that displays mana and score to the bottom. This makes the wave tiles come from the top, instead of the bottom. However, this feature doesn't appear to be visible in the final version. In later levels, The Forgotten also curses the player by blackening the HUD. 
   
 
===[[The Forgotten]]===
 
===[[The Forgotten]]===
In later levels, as you approach the Spiritforge, the Forgotten will appear for a brief moment, with one of two effects - either the next 3 waves are enraged, or the entire HUD is shrouded in shadow for an entire wave, rendering the player unable to interact with the game. Monsters will still move and gems will continue to attack, although [[Spires]] will not move until the effect has passed. She stops interfering directly in any way after you beat the last level.
+
As the player approaches the Spiritforge, The Forgotten will appear for a brief moment, with one of two effects, enrage the next 3 waves or shrouded the HUD in shadow for a wave, rendering the player unable to interact with the game. Monsters will still move and gems will continue to attack, although [[Spires]] will not move until the effect has passed and all wave calls are canceled. She stops interfering directly in any way after [[Field X5 (Gemcraft Chapter 2)|Field X5]] is beaten.
   
 
===Spells===
 
===Spells===
Spells are different abilities which get unlocked by finding the matching skill. There are 3 strike spells and 3 gem enhancing spells. Gem enhancing spells will add an temporary bonus attack to gems in towers and a permanent bonus to gems in traps. Strike spells are used to give monsters special effects to weaken them.
+
Spells are different abilities which get unlocked by finding the matching skill. There are 3 strike and gem enhancing spells. Gem enhancing spells will add a temporary bonus attack to gems in towers and a permanent bonus to gems in traps. Strike spells are used to give monsters special effects to weaken them.
   
 
==== Strike Spells ====
 
==== Strike Spells ====
  +
* [[Freeze]]
 
  +
===== [[Freeze]] =====
Enemies within the range of this spell will be frozen for a period of time. While frozen they take 150% more armor tearing effect. When killed they explode and deal additional damage to a random nearby monster.
+
Enemies within the range of this spell will be frozen for a period of time. While frozen they take 150%+ armor tearing effect. When killed they explode and deal additional damage to a random nearby monster.
* [[Curse]]
 
  +
  +
===== [[Curse]] =====
 
Enemies within the range of this spell will be cursed for a period of time. While cursed they are more vulnerable to damage, slowing, and poison effect. As of v1.1.0, beacon effects have a 75% chance of failure on cursed targets.
 
Enemies within the range of this spell will be cursed for a period of time. While cursed they are more vulnerable to damage, slowing, and poison effect. As of v1.1.0, beacon effects have a 75% chance of failure on cursed targets.
  +
* [[Wake of Eternity]]
+
===== [[Wake of Eternity]] =====
 
Enemies within the range of this spell are damaged by 20% of their current HP. Additionally, 40% of armor is shredded, 30% of healing is suppressed and all layers of shield are removed. Every fifth target is also banished.
 
Enemies within the range of this spell are damaged by 20% of their current HP. Additionally, 40% of armor is shredded, 30% of healing is suppressed and all layers of shield are removed. Every fifth target is also banished.
   
 
==== Enhancement Spells ====
 
==== Enhancement Spells ====
  +
{| class="article-table"
* [[Bolt]]
 
  +
!Spell
**'''Towers''' - Gives towers an extra attack in the form of at least 12 bolts, depending on how high the bolt skill is. The bolts' base damage and range is an extra +50% range and +120% damage, and the damage they do ignores armor.
 
  +
!Tower
**'''Traps''' - Casting bolt on a trap allows the gem inside to ignore enemy armor. Unlike bolting a tower, this does not expire
 
  +
!Trap
* [[Beam]]
 
 
|-
**'''Towers''' - Gives towers an extra attack in the form of a beam that constantly damages enemies within range for a set amount of time. The beam has a 10 tile range limit. Beam lasts at least 12 seconds depending on the Beam skill level, although the duration is only measured from when the beam is fired. If the beam is not firing, the duration will not be reduced.
 
  +
|Bolt
**'''Traps''' - Casting beam on a trap reduces the reload time (increases attack speed) of the trap by 30%
 
 
|Gives an extra attack in the form of at least 12 bolts, depending on how high the bolt skill is. The bolt's base damage and range is an extra +50% range and +120% damage, and the damage they do ignore armor.
* [[Barrage]]
 
  +
|Ignores enemy armor
**'''Towers''' - Gives towers an extra attack in form of a set number of barrage shell shots with splash damage that have +20% damage and +30% range. Each shot releases at least 3 shells.
 
 
|-
**'''Traps''' - Casting Barrage on a trap increases special powers by 30%.
 
 
|[[Beam]]
 
|Gives an extra attack in the form of a beam that constantly damages enemies within range for a set amount of time. The beam has a 10 tile range limit. Beam lasts at least 12 seconds depending on the Beam skill level, although the duration is only measured from when the beam is fired. If the beam is not firing, the duration will not be reduced.
  +
|Reduces the reload time of the trap by 30%
 
|-
 
|Barrage
 
|Gives an extra attack in form of a set number of barrage shell shots with splash damage that have +20% damage and +30% range. Each shot releases at least 3 shells.
  +
|Increases special powers by 30%
 
|}
   
 
===Sparks===
 
===Sparks===
Sparks are events set in between the waves that trigger bonuses in the game. When activated, they provide one of three different categories. They can provide an instant bonus, create something, or bring a burst of thunders randomly onto the field. The effects can be increased to an extent by using gem bombs on them.
+
Sparks are rare events set in between the waves that trigger bonuses in the game. When activated, they provide bonuses ranging from decreasing mana costs to summoning something. The effects can be increased to an extent by using gem bombs on them.
   
====Abilities====
+
====Events====
  +
{| class="article-table"
*'''Prism cascade''': Charges spells and shrines
 
  +
!Event
*'''Stone supply''': Decreases all building mana costs
 
  +
!Effect
*'''Shrine''': Summons a random precharged shrine with more damage potential.
 
 
|-
*'''Touch of wisdom''': Increases the XP multiplier. Always appears every 50 waves.
 
  +
|Prism cascade
*'''Lockdown''': Disables and weakens all active beacons.
 
 
|Charges spells and shrines.
*'''Unearthed shard''': Summons a mana shard having a shell.
 
 
|-
  +
|Stone supply
 
|Decreases all building mana costs (max -500%).
 
|-
  +
|Shrine
 
|Summons a random precharged shrine with more damage potential.
 
|-
  +
|Wisdom touch
 
|Increases the EXP multiplier. Appears every 50 waves (max +50%).
 
|-
  +
|Lockdown
 
|Disables and weakens all active beacons.
 
|-
  +
|Unearthed shard
  +
|Summons a shelled mana shard.
 
|}
   
 
===Gem Wasps===
 
===Gem Wasps===
Gem Wasps are insects that are inside of gems. When a gem is used as a gem bomb, the wasps come out and attack nearby monsters. They have a set amount (changing with gem grade) of time or "stings" on the field (which ever is exhausted first) and every 2nd sting stuns their target. They cannot be controlled in who they attack, but they make gem bombs have a use in the higher waves.
+
Gem Wasps are insects that are inside of gems. When a gem is used as a gem bomb, the wasps come out and attack nearby monsters. They have a set amount (changing with gem grade) of time or "stings" on the field (whichever is exhausted first) and every 2nd sting stuns their target. They cannot be controlled in who they attack, but they make gem bombs have a use in tougher waves.
   
 
===Orblets===
 
===Orblets===
Orblets come from a [[Battle Traits (GC2)|battle trait]]. They sit around your Orb and can be claimed by monsters who carry them off field. While docked to the orb, they increase the rate at which you gain mana by 3% in the web-based version, or 1% in the Steam version. When a monster reaches your orb it picks up an Orblet and carries it to the edge of the field. If you kill that monster the orblet it was carrying returns slowly to the orb. It can be picked up again even before reaching the Orb. Until the orblet returns you receive no bonus or penalty. Upon leaving the field, a penalty of - 10% is applied to the rate at which you earn mana.
+
Orblets come from a [[Battle Traits (GC2)|battle trait]]. They sit around the orb and can be claimed by monsters who carry them off field. While docked to the orb, they increase the rate at which the player gains mana by 3%. If the player kills that monster the orblet it was carrying, the orblet begins to move back to the orb. However, it can be picked-up again even before reaching it. Until the orblet returns, no bonus or penalty is received. If the monster carrying the orblet leaves the field, the player suffers a -10% mana regeneration penalty.
   
Talisman powers allow you to increase the heaviness of the orblets, reducing the speed of monsters which are attempting to carry them off-field, and to increase the speed at which they return to the tower if a monster carrying them is killed.
+
Talisman powers allows the player to increase the orblets' weight, reducing the speed of monsters which are attempting to carry them off-field, and increases the speed at which they return to the tower if a monster carrying them is killed.
   
  +
==Synopsis==
==Story (Spoiler Alert)==
 
It focuses on the wizard from Gemcraft Chapter 1 with The Forgotten on their way to the Spiritforge. On the way, they pass through an old trap - the Scythe Gate - which separates the wizard and the Forgotten. Finding himself at his old wizard tower, the wizard now sets off to set a trap to capture and seal the Forgotten before she reaches the Spiritforge.
+
It focuses on the wizard from Gemcraft Chapter 1 with The Forgotten on their way to the Spiritforge. On the way, they pass through an old trap, the Scythe Gate, which separates the wizard and the Forgotten. Finding himself at his old wizard tower, the wizard now sets off to set a trap to capture and seal the Forgotten before she reaches the Spiritforge.
   
 
Along the way, as the player encounters new structures and enemies, a journal entry will be added discussing it.
 
Along the way, as the player encounters new structures and enemies, a journal entry will be added discussing it.
   
As you continue onwards towards the Spiritforge your character ponders the summoning of the Forgotten, questioning if the summoning "was really an accident". You also ponder as to the Forgotten's plot and as to her motives.
+
As the player continues toward the Spiritforge they will ponder the summoning of the Forgotten, questioning if the summoning "was really an accident," along with her plot and motives.
   
The player eventually discovers that the Gembearer (the player from [[Gemcraft Labyrinth]]) was killed, with the [[Gem of Eternity]] that he had crafted lying by his corpse. The player collects the Gem and decides to take it to the Spiritforge in his stead, while tapping into its powers to lay waste to the hordes of monsters attacking the Spiritforge. It is then that things go wrong and the truth is revealed.
+
The player eventually discovers that the Gembearer (the character from [[Gemcraft Labyrinth]]) was killed, with the [[Gem of Eternity]] that he had crafted lying by his corpse. The player collects the Gem and decides to take it to the Spiritforge in his stead, while tapping into its powers to kill the monsters attacking the Spiritforge. It is then that things go wrong and the truth is revealed.
   
 
The Gem of Eternity, after absorbing the essence of the monsters begins to glow with a blinding light. At the same time, the sealed Gem of Eternity replicas also begin to glow, transferring energy to the Gem of Eternity. It then fires a powerful burst of magic at the Spiritforge shield, destroying it.
 
The Gem of Eternity, after absorbing the essence of the monsters begins to glow with a blinding light. At the same time, the sealed Gem of Eternity replicas also begin to glow, transferring energy to the Gem of Eternity. It then fires a powerful burst of magic at the Spiritforge shield, destroying it.
   
It is then revealed that all along the gem that you had collected from the Gembearer's corpse was a corrupted replica. In all the previous instances where the Forgotten has been sealed, she would slowly corrupt the gem, twisting the gem's power to her own needs and binding all the fake gems to one another. So when you used the socketed fake you would use the corrupted power of all the gems and would destroy the shield. The Forgotten even let the player live to that end after their initial separation at the Scythe Gate.
+
It is then revealed that all along, the gem that the player had collected from the Gembearer's corpse was a corrupted replica. In all the previous instances where the Forgotten had been sealed, she would slowly corrupt the gem, twisting the gem's power to her own needs, and binding all the fake gems to one another. This means that when the player used the fake socket, they used the corrupted power of all the gems and destroyed the shield. The Forgotten even let them live after their initial separation at the Scythe Gate.
   
In the end you were the Forgotten's pawn she used to break into the one place that she could not enter or corrupt. However she probably never meant for you to live and that may have been a mistake as the game alludes to a sequel in which you enter the Spiritforge after finding the real Gem of Eternity which has been poorly hidden by the Forgotten (found at field Y6, which can only be unlocked after opening the Spiritforge shield)
+
In the end the player was the Forgotten's pawn, as she used them to break into the one place that she could not enter or corrupt. However, she probably never meant for them to live and that may have been a serious mistake. The game alludes to a sequel, where the player enters the Spiritforge after they found the real Gem of Eternity, which had been poorly hidden by the Forgotten, which is found at field Y6 after breaking the Spiritforge shield. 
   
 
[[File:Map.png|thumb|Map of the Series.<br>Orange-Wizard fron Chapter 0<br>Red-Forgotten<br>Blue-Wizard from Chapter 1 (player)<br>Green-Wizard from Labyrinth]]
 
[[File:Map.png|thumb|Map of the Series.<br>Orange-Wizard fron Chapter 0<br>Red-Forgotten<br>Blue-Wizard from Chapter 1 (player)<br>Green-Wizard from Labyrinth]]
Line 438: Line 458:
   
 
==Steam==
 
==Steam==
Shortly before Gemcraft 2 was released, the game was put on Steam Greenlight and got Greenlit in a week. The Steam version of Gemcraft was released on the 30th of April, 2015, followed by Kongregate and other websites and will cost $9.95. The Steam version has some features that are exclusive and changed features due to the fact that the Steam version has no option for in-game purchases. http://steamcommunity.com/sharedfiles/filedetails/updates/234463734
+
Shortly before Gemcraft 2 was released, the game was put on Steam Greenlight and got Greenlit in a week. The Steam version of Gemcraft was released on the April 30, 2015, followed by Kongregate and other websites and costs $9.95. The Steam version has some features that are exclusive as well as some modified features, due to the fact that the Steam version has no option for in-game purchases. http://steamcommunity.com/sharedfiles/filedetails/updates/234463734
  +
[[Category:Gemcraft Chapter 2 (Chasing Shadows)]]
 
  +
{{Games}}
[[Category:Chapters]]
 
  +
__FORCETOC__
  +
__NOEDITSECTION__
 
[[Category:Gemcraft Chapter 2 (Chasing Shadows)| ]]
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 14:10, 21 May 2020


GemCraft Chapter 2: Chasing Shadows is the fourth game in Game in a Bottle's GemCraft series, and is the sequel to GemCraft Chapter 1: The Forgotten. It was released on April 4, 2014 as the 4th game in the series, and later released on Steam in April 2015 for $9.99. Development for the game started on August 1, 2011. On December 16, 2011, Game in a Bottle posted the first screenshot of the game. In the developer's blog post, many spoilers were released for the game.

Changes

Game Mechanics

9x Speed Button

The game features a new 9x speed button for players who spend hours on Endurance. Also, the menu bar can now be switched from the top to the bottom for the user's preference.

EXP Bar

The game has the EXP bar with now in different graphics. This EXP bar in the battle was first introduced on Gemcraft iOS.

Endurance

Endurance cleared

X4 field completed haunting difficulty in endurance mode.

Endurance mode can now only be attempted after the player beats the allotted number of waves for the level they are playing, and is a button on the victory screen. Achievement progress is not recorded during this mode either. Endurance mode goes on until round 999, after which the player completes endurance mode for the map and receives a different coloring on the token, or they lose.

Difficulty

Levels can now be played on 3 difficulties: Looming, Glaring, and Haunting. Looming is the default difficulty, with harder difficulties resulting in more and tougher monsters in a longer battle, but also reward more experience for completing the battle and increase the battle trait experience multipliers. Higher difficulties are also the only way to acquire level 100 talisman fragments, as they increase the levels of dropped fragments.

Skills

The game begins with only a few skills, but more can be gained by unlocking tome chambers on certain maps from killing a specific number of monsters in certain ways. Skills that indirectly affects gem power are capped at 45. Each skill level costs more skill points to level up, and unspent skill points add mana to its starting pool, so it isn't always a good idea to spend all skill points.

Battle Traits

Similar to GemCraft: Labyrinth's "Battle Settings", battle traits modify the mechanics of the battle at varying magnitudes based on trait level (TL). Each trait has 7 levels and adds one wave to the battle, making it longer. Battle traits cost Shadow Cores, requiring the trait level in cores to use that level (e.g. 1 core for trait level 1, 3 cores to up a trait from level 2 to 3, 7 from 6 to 7, etc.). Higher difficulties also make traits cost more, with Glaring costing twice as much, and Haunting costing thrice the number of shadow cores. If a player loses a battle with battle traits, all Shadow Cores spent on battle traits are returned.

Talismans

Fragments can be collected from rare monsters and chest drops to fill the talisman. Each fragment has a rarity that's increased with trait difficulty and level that can be increased with shadow cores, capping at 100. They also have 1+ bonuses that increase as it's upgraded. They come with a higher rarity allow for more powerful bonuses per upgrade and more per fragment. Very powerful fragments even have the ability to increase all of skill levels and grant the capability of going beyond the skill cap, making it extremely powerful.

World map

The world map is a bit different from the previous Gemcraft games. The markers for each field, called field tokens, now resemble a grade 1 gem, just like Gemcraft Chapter 0: Gem of Eternity and GemCraft Chapter 1: The Forgotten. Some levels resemble higher grade gems, like grade 3.

Unlike other Gemcraft games, levels are now on hextiles. Each of them has several fields, including any number of special fields such as wizard towers, tome chambers, or vision fields. Vision fields are the most challenging, similar to the epic fields in previous games. At the start of the game, the player starts at Hextile F and Field F1.

World Map levels 
Main article: List of Fields
Vision Fields
Main article: List of Vision Fields

These are fields that lets the player peek into past or future events. The player will replay some fields from previous GemCraft games with a fixed set of skills. They're considered the most challenging levels in the game. All talisman effects and skills are deactivated for these levels, but beating these fields will give the player a one-time reward of 13 skill points and, in some cases, unlock more fields to explore.

Level Map

The maps are redone in GC2:CS, and are filled with more color. Paths can now be made from dirt, sand or whatever terrain the player is currently in, as well as stones.

Achievements

Main article: Achievements

Buildings

Shrines lose their buildable status and return to their "special" status from GC0. Walls shrink to down to 1×1 units while the other buildings are 2×2 units. This helps the player put their towers where they want with more precision.

Capturegem

The new Gem color update in GC2

Wizard towers levels resemble grade 2 (GC1, GC0) or grade 3 (GCL, GCCS) gems.

Tome chamber levels resemble grade 1 gems that is like a Tri-swirl design inside.

Stone circles called nodes appear in some levels. These store energy from monsters that are under the influence of an effect, like curse or freeze. Ruined nodes will build up a charge to 10% then damage enemies in range. Some vision maps (and the spiritforge level) requires to charge 5 nodes to 100% to beat them.

Imprisoned Gem of Eternity replicas and the Scythe Gate: Old Gems of Eternity can be found caged in some levels, where The Forgotten has been previously captured. Both of them randomly banish monsters. However, the Scythe Gate appears on Field H1.

Obelisks function like beacons randomly bestowing monsters with a random effect and are indestructible.

Corrupted Mana Shards are yellow mana shards that will weaken any gems that feed off of them, while being inexhaustible, drastically lowering the amount of mana that can be acquired from each shot, unless Mana harvesting gems are used, though those gems will still experience a decrease in damage per shot.

Sleeping Hives are insidious new enemy buildings that spawn shadow swarmlings, like they came out of a Tomb for every shot fired by a nearby gem in a tower and each gem bomb used on them. Each Swarmling from here is stronger than the last, so while it is a great method for free kills and hits, it is dangerous to hit the sleeping hive too many times; the swarmling may eventually gain giant-like stats.

Building
Amplifier
Amplifier
Amplifies the stats of the nearby towers.

Unlocks after beating Field J4.

Tower
Tower
The main buildings used to place gems and attacks nearby monsters.
Trap
Trap-0
A place to fit a gem. It'll only attack monsters passing over it and it will have less damage, but increased specials and attack speed.
Wall
Wall
Blocks monster's path. Great for making mazes.

Gems

The gems get a make-over. Chain hit (lime) and the shocking (cyan) gems are gone. However, black and white gems (Bloodbound and Poolbound) make their first appearance in this game. The following table shows the gems' base stats.

Color Power Damage Range Shots/s

DPS

Red Chain Hit 712-20 4.59 0.66 10.56
Blue Slowing 910-24 4.53 0.63 10.71
Green Poison 510-20 4.65 0.63 9.45
Cyan Suppression 36-24 4.41 0.63 9.45
Black Bloodbound 88-26 4.71 0.6 10.2
White Poolbound 68-24 4.47 0.66 10.56
Orange Mana Leeching 18-16 4.53 0.54 6.48
Yellow Critical Hit 48-22 4.59 0.6 9
Purple Armor Tearing 26-22 4.29 0.66 9.24

Poolbound is a new ability that increases all the components of white gems (minus black gems) whenever the mana bar reaches its maximum. The black gem's bloodbound power is similar, except it increases all the components for each hit (minus white gems).

The other new ability is healing suppression. It permanently reduce a monster's regeneration rate, as low as zero. All the other gems are the same with slight changes.

Gem types are not unlockable once a field has started. However, the player can learn different skills from skill tomes, which will permanently unlock a specific gem type.

Enraging

When a gem bomb is used to summon monsters, it increases the health, armor level, and EXP gained from the monsters. Every fifth enrage on a single wave will cause a beacon to appear on the field. Summoning is renamed as Enraging.

Gem Bombs

There is a new method of rapid gem bombing. If SHIFT is held and press the bombing button, gems from the inventory will automatically be selected for bombing, as in Labyrinth. When the screen is clicked, a duplicate from the topmost gem in your inventory is used.

Component Abilites

While a gem in the previous games could only have 3 specials at a time, GC2 will allow have as many specials as the number of components in the gem. As more components are added, each special will decrease in power. If they become too weak, then they drop-off the list of gem abilities (i.e. if poison goes below 1 HP/sec. it is removed). The following table shows how much power (%) each component has based on how many components are in the gem.

Amount Strength
1 100%
2 70%
3 50%
4 40%
5 35%
6 30%
7 25%
8 20%
9 20%

Mana

GC2- June 25 Image 1

New mana bar info. box.

When the mana pool reaches its maximum, it will automatically increase the mana pool size along with the power of any white gems. A new info panel is given to the mana bar, giving more specific info on how much mana the player is receiving. The mana bar also replaces the gem anvil from Labyrinth. Now the player can drop a gem on the bar to destroy it and refund 70% of its mana cost.

Shrines

Shrines return to their special status from GC0, but they can be used over and over as in GCL. None of the previous shrines are returning, and they are replaced with nine new shrines. Each based off one of the nine gems. Below is a table of all the shrines.

Shrine Gem Ability
Shrine of Infection Cyan Temporarily prevents healing.
Shrine of Blades Yellow Deals a percentage of health points of targets as damage.
Shrine of Wisdom White Harvests EXP from monsters
Shrine of Focus Red Gives a charge boost to spells depending on how many monsters are hit.
Shrine of Venom Green Deals poison damage over 30 seconds.
Shrine of Time Blue Temporarily halves the speed of targeted monsters. Stacks with slowing gem effect.
Gem Enhancement Shrine Black Adds maximum damage bonus to the inserted gem (inserted gem is instantly resocketed if taken out of a structure).
Shrine of Energy Orange Harvests Mana from monsters.
Shrine of Corrosion Purple Removes monster armor.

Each shrine has a different charging speed and range. New shrines can be made on the field by a very rare spark, called Shrine Scroll. Gems sacrificed that match the shrine have their effects stack with the shrine where applicable.

Mana Shards

Mana Shards can now have a purple shell on them that must be completely destroyed before it can be harvested.

Mana shards can be created by a spark called Unearthed Shard.

Beacons

Beacons now have varied ranges, health, and armor level, giving the game more variety. They also have different charge times between the pulses. A list of beacons for GC2 is below.

Beacon Image Effect
Healer Beacon Heals all nearby monsters for 5% of their total health.
Shield Beacon Gives all nearby monsters an extra layer of shielding, protecting them from another hit.
Static Beacon Prevents buildings from built in an 8x8 square around it.
Discharging Beacon Forces nearby gems to be resocketed in traps, towers or amplifiers; may fire rapidly enough to prevent gems from being used.
Cleansing Beacon Removes negative effects from monsters in range (e.g., freeze, poison, slow, etc.).
Haste Beacon
Haste bacon
Gives a permanent, stackable, speed boost to monsters until they are banished.
Beacon Protector Reduces damage dealt to adjacent beacons by 75%.

Many beacons will display their range when it's hover with the mouse.

Enemies

Enemies are divided into 3 basic classes:  

  1. Reavers 
  2. Swarmlings 
  3. Giants 

Runner and armored monsters are removed from the game. Instead, all classes can now have up to 3 different bonuses, marks or curses. It consist of bonuses, such as increased speed, armor, and health. It becomes stronger at later rounds. Some enemies even have special abilities such as forced resocketing within a certain range, spawning a random beacon on the map or healing their allies.

Marks

There are 10 kinds of marks for monsters

Mark Image Effect Image
Armor
Mark of Armor
+X extra armor
Banish
Mark of Banish
Burns X% of total mana

when banished

Rune of Banish
Beacon
Mark of Discharging
Summons a beacon when killed
Rune of Beacon
Discharging
Mark of Beacon
Forces gem resocketing in

3 tiles when killed

Rune of Discharging
Heal
Mark of Heal
Heals nearby monsters for

X hit points when killed

Rune of Heal
Health
Mark of Health
+X extra hit points
Regeneration
Mark of Regen
+X hp/min extra regeneration
Rune of Regeneration
Shield
Mark of Shield
X initial shield
Rune of Shield
Speed
Mark of Speed
×X speed
Summon
Mark of Summon
Drops 3 spawnlings when killed
Rune of Summon

Flying Ones

There are also monsters that have random appearances called "Flying Ones". These are flying creatures, which usually drop a lot of shadow cores. There are 4 different "flying" monsters.

New Features

Heads-Up Display

Game in a Bottle added a feature where the player can move the bar that displays mana and score to the bottom. This makes the wave tiles come from the top, instead of the bottom. However, this feature doesn't appear to be visible in the final version. In later levels, The Forgotten also curses the player by blackening the HUD. 

The Forgotten

As the player approaches the Spiritforge, The Forgotten will appear for a brief moment, with one of two effects, enrage the next 3 waves or shrouded the HUD in shadow for a wave, rendering the player unable to interact with the game. Monsters will still move and gems will continue to attack, although Spires will not move until the effect has passed and all wave calls are canceled. She stops interfering directly in any way after Field X5 is beaten.

Spells

Spells are different abilities which get unlocked by finding the matching skill. There are 3 strike and gem enhancing spells. Gem enhancing spells will add a temporary bonus attack to gems in towers and a permanent bonus to gems in traps. Strike spells are used to give monsters special effects to weaken them.

Strike Spells

Freeze

Enemies within the range of this spell will be frozen for a period of time. While frozen they take 150%+ armor tearing effect. When killed they explode and deal additional damage to a random nearby monster.

Curse

Enemies within the range of this spell will be cursed for a period of time. While cursed they are more vulnerable to damage, slowing, and poison effect. As of v1.1.0, beacon effects have a 75% chance of failure on cursed targets.

Wake of Eternity

Enemies within the range of this spell are damaged by 20% of their current HP. Additionally, 40% of armor is shredded, 30% of healing is suppressed and all layers of shield are removed. Every fifth target is also banished.

Enhancement Spells

Spell Tower Trap
Bolt Gives an extra attack in the form of at least 12 bolts, depending on how high the bolt skill is. The bolt's base damage and range is an extra +50% range and +120% damage, and the damage they do ignore armor. Ignores enemy armor
Beam Gives an extra attack in the form of a beam that constantly damages enemies within range for a set amount of time. The beam has a 10 tile range limit. Beam lasts at least 12 seconds depending on the Beam skill level, although the duration is only measured from when the beam is fired. If the beam is not firing, the duration will not be reduced. Reduces the reload time of the trap by 30%
Barrage Gives an extra attack in form of a set number of barrage shell shots with splash damage that have +20% damage and +30% range. Each shot releases at least 3 shells. Increases special powers by 30%

Sparks

Sparks are rare events set in between the waves that trigger bonuses in the game. When activated, they provide bonuses ranging from decreasing mana costs to summoning something. The effects can be increased to an extent by using gem bombs on them.

Events

Event Effect
Prism cascade Charges spells and shrines.
Stone supply Decreases all building mana costs (max -500%).
Shrine Summons a random precharged shrine with more damage potential.
Wisdom touch Increases the EXP multiplier. Appears every 50 waves (max +50%).
Lockdown Disables and weakens all active beacons.
Unearthed shard Summons a shelled mana shard.

Gem Wasps

Gem Wasps are insects that are inside of gems. When a gem is used as a gem bomb, the wasps come out and attack nearby monsters. They have a set amount (changing with gem grade) of time or "stings" on the field (whichever is exhausted first) and every 2nd sting stuns their target. They cannot be controlled in who they attack, but they make gem bombs have a use in tougher waves.

Orblets

Orblets come from a battle trait. They sit around the orb and can be claimed by monsters who carry them off field. While docked to the orb, they increase the rate at which the player gains mana by 3%. If the player kills that monster the orblet it was carrying, the orblet begins to move back to the orb. However, it can be picked-up again even before reaching it. Until the orblet returns, no bonus or penalty is received. If the monster carrying the orblet leaves the field, the player suffers a -10% mana regeneration penalty.

Talisman powers allows the player to increase the orblets' weight, reducing the speed of monsters which are attempting to carry them off-field, and increases the speed at which they return to the tower if a monster carrying them is killed.

Synopsis

It focuses on the wizard from Gemcraft Chapter 1 with The Forgotten on their way to the Spiritforge. On the way, they pass through an old trap, the Scythe Gate, which separates the wizard and the Forgotten. Finding himself at his old wizard tower, the wizard now sets off to set a trap to capture and seal the Forgotten before she reaches the Spiritforge.

Along the way, as the player encounters new structures and enemies, a journal entry will be added discussing it.

As the player continues toward the Spiritforge they will ponder the summoning of the Forgotten, questioning if the summoning "was really an accident," along with her plot and motives.

The player eventually discovers that the Gembearer (the character from Gemcraft Labyrinth) was killed, with the Gem of Eternity that he had crafted lying by his corpse. The player collects the Gem and decides to take it to the Spiritforge in his stead, while tapping into its powers to kill the monsters attacking the Spiritforge. It is then that things go wrong and the truth is revealed.

The Gem of Eternity, after absorbing the essence of the monsters begins to glow with a blinding light. At the same time, the sealed Gem of Eternity replicas also begin to glow, transferring energy to the Gem of Eternity. It then fires a powerful burst of magic at the Spiritforge shield, destroying it.

It is then revealed that all along, the gem that the player had collected from the Gembearer's corpse was a corrupted replica. In all the previous instances where the Forgotten had been sealed, she would slowly corrupt the gem, twisting the gem's power to her own needs, and binding all the fake gems to one another. This means that when the player used the fake socket, they used the corrupted power of all the gems and destroyed the shield. The Forgotten even let them live after their initial separation at the Scythe Gate.

In the end the player was the Forgotten's pawn, as she used them to break into the one place that she could not enter or corrupt. However, she probably never meant for them to live and that may have been a serious mistake. The game alludes to a sequel, where the player enters the Spiritforge after they found the real Gem of Eternity, which had been poorly hidden by the Forgotten, which is found at field Y6 after breaking the Spiritforge shield. 

Map

Map of the Series.
Orange-Wizard fron Chapter 0
Red-Forgotten
Blue-Wizard from Chapter 1 (player)
Green-Wizard from Labyrinth

Loading Tips

An alphabetized list of all loading tips can be found here.

Steam

Shortly before Gemcraft 2 was released, the game was put on Steam Greenlight and got Greenlit in a week. The Steam version of Gemcraft was released on the April 30, 2015, followed by Kongregate and other websites and costs $9.95. The Steam version has some features that are exclusive as well as some modified features, due to the fact that the Steam version has no option for in-game purchases. http://steamcommunity.com/sharedfiles/filedetails/updates/234463734