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GemCraft: Labyrinth, formally known as GemCraft Lost Chapter: Labyrinth, is the third game in the GemCraft Series by GameInABottle, and was released on February 17, 2011. The game takes place around the same time as the GemCraft Chapter 1. The gameplay is basically the same as that of GemCraft Chapter 0: Gem of Eternity, but there are some changes that make the gameplay more convenient.

  • Since February 10, 2017, the Premium Edition is available for free on http://gameinabottle.com/gcl.php
  • All previous versions of GemCraft are now available (as of March 2018) through an official zip package with a standalone standalone Flash Player 29 (released by Adobe on 2018.II.13. - Windows, Mac and Linux versions) in the file giab-old-games.zip
  • You can build shrines at a cost of higher mana, and shrines don't burn out (though they need to be charged/recharged and have limited range).
  • Amplifiers are introduced and can be built - gems in amplifiers don't fire but boost the stats of adjacent gems (in towers and traps).

Changes from Previous Games[]

Gems[]

You now have control of a gem's color when creating one. There are restrictions to this -- each level (barring crafting pylon levels) has only two colors of gems available from the beginning, though you can opt to unlock the other colors with a mana investment.

Non-damaging secondary effects now have a guaranteed infliction rate, though their effects are less potent to compensate. For instance, Armor Tearing gems always reduce armor by 0.7 per hit instead of each hit getting a 70% chance to reduce armor by 1. Shock gems are exempt from this change.

Pure Gems - Grade 25

Mana Shards[]

In certain levels, there are "mana shards." If you place a gem in range of these shards, they will shoot the shards and give you mana for each shot. This map (created by Lurlock) shows the mana shard values for each level.

The colours are just gradiated: Green means more mana.

Manashards

Gameplay[]

The most notable change between Labyrinth and previous GemCraft games is in the scoring system. Instead of scoring based on the number of monsters killed, each field has a set amount of experience that must be increased through various multipliers. These include battle amulets, summoning, and battle settings selected prior to starting. Labyrinth also takes advantage of having the Sorcerer's Package or formerly, Premium Edition, which allows players to purchase additional skills, skill points, and battle settings for a $4.99 donation. This is a one-time fee and is not required to complete the main storyline, but it is mainly for making the game more challenging to get more scores and xp, and in some cases, making the game easier to complete.

GemCraft Labyrinth has a total of 8 gem types just like in the previous 2 games, 27 skills with 9 of them only in the Sorcerer's Package, and 30 battle settings with 10 settings exclusive to the Sorcerer's Package.

There are 8 types of gems in GCL:

Gem Types

Blood

Red Gem: Bloodbound gem

Mana

Orange Gem: Mana Gathering

Hit

Yellow Gem: Multiple Damage gem

Chain

Lime Gem: Chain Hit gem

Poison

Green Gem: Poisonous gem

Ice

Cyan Gem: Shocking gem

Slow

Blue Gem: Slowing Gem

Tearing

Purple Gem: Armor Tearing gem

Skills

Focus Forge Poison Mastery Multiple Damage Mastery Flexibility Slowing Mastery Shocking Mastery Resonance Recharge
Replenish Construction Bloodbound Mastery Chain Hit Mastery Dual Gem Mastery Armor Tearing Mastery Mana Gain Mastery Wild Gem Radiance
Banisher Demolition Violent Explosions Magnify Triple Gem Mastery Powerful Shrines Deadly Traps Readiness Ritual

Battle Settings have four different modifications, including Amount of Monsters, Monster Hit Points, Wave Composition, and Number of Waves, all of which have different subsets. In addition, there are also six additional options that can be turned on and off individually. These include Higher Monster Armor, Faster Monsters, Banished Monsters Heal, Banishment Cost Extra Increase, Waves Getting Tougher Faster, and Shadow Clash. Each of these options provide multipliers towards the field experience, allowing players to replay with higher difficulties for more experience.

The fields in GemCraft Labyrinth are organized into a 13x13 grid, giving a total of 169 Fields that the player navigates by completing connecting fields or by completing certain conditions to unlock corner fields. All Fields are marked by co-ordinates from A to M which are Columns, and 1 to 13 which are rows, giving players easy reference to each field. The player starts with Field G13 unlocked, and unlocks fields in a semi-linear order until reaching the final battle at Field G7. This process allows players to unlock up to 165 fields. The four corner fields do not have connecting paths and unlock by earning specific accomplishments, which then opens them for play regardless of progress.

Field A1 (Northwest corner): In 1 game, do 7000 kills on Field L9

Field A13 (Southwest corner): Kill at least 12 Apparitions

Field M1 (Northeast corner): 200000 monsters

Field M13 (Southeast corner): Beat at least 100 waves on Field K9

Other changes[]

  • Gem and monster hue removed. The colors of the numbers on the wavestones now indicate progress in the waves from green to red.
  • There are now 12 different shapes of gems. New shapes have been added in between the 6 different shapes from the previous games.
  • Gems can now fire at structures to destroy them.
  • Gems have targetting priorities. Selecting a monster also causes towers to focus fire on it.
  • Gem targetting seems to be "smarter" and gems avoid wasting their shots by not targeting monsters that are going to be killed by a shot from another gem.
  • The gem combining mechanics have changed to disallow supergemming.
  • New shortcuts have been added: D to duplicate a gem, U to upgrade a gem and X to recycle a gem to return 70% of its mana value.
  • Demolition is now possible.
  • The wizard tower is replaced by the Magic Orb as the player's base.
  • "Restart Battle" and "Return to the map" now need confirmation by clicking on the button again.
  • The skills panel now appears after selecting a field and battle traits, rather than having its dedicated button on the map screen.
  • Certain skills have no upper limit, providing a reward for players who reach high wizard levels.
  • Moving the mouse over a shrine displays its area of effect.
  • "Stats" and "battle amulets" info boxes can be viewed during battles.
  • A notification pops up when an amulet is earned.

Story[]

The story of GemCraft Labyrinth follows a wizard who has spent a few decades guarding a small, remote village while awaiting a great test from the Wizard council.

Two weeks prior to the start of the game, the weather had become strange and sinister as monsters gathered to attack. While the wizard's defenses have held strong, the attacks on the town grew fiercer over time even as he's forced to upgrade them. Ten days later, all of the townspeople had either fled from the town or got killed by the monsters, leaving the main character as the remaining human inhabitant of the village.

It is at this time that the location of the great test - the Labyrinth - appears on the map, located only days away from the wizard's location. The game begins at Field G13, the entrance to the Labyrinth, and the player has to make his way to Field G7. The wizard found his way to the center, using the four Crafting Pylons inside the Labyrinth to make a new Gem of Eternity. He then travels to return the Gem to the Spiritforge, leading up to Chapter 2.

Trailer[]

GemCraft_Labyrinth_trailer

GemCraft Labyrinth trailer

Quests[]

On February 28, 2013 Armor Games launched a series of 16 Quests which can be gained by reaching certain predefined in-game achievements and challenges throughout the game.

See also[]

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