Each skill gives two effects. The first effect increases with each level and the second effect increases every third level.
Upgrading a skill costs skill points, however for every unspent skill point you get +7 initial mana. More initial mana is needed to create gems strong enough to survive harder starting waves, so it is not always wise to spend all points on skills.
Upgrading a skill from nothing to level 1 costs 1 point, level 1 to level 2 costs 2 points, and so on. The total number of points required to go from a nothing to a given skill level is: (n² + n) / 2, where n is the skill level desired.
You can upgrade crafting, spell, and bomb skills up to 45 times plus extra levels gained from bonuses (talisman fragments and the +10 level for Wake of Eternity by beating Y6).
A maxed skill costs 1035 skill points, and for all skills maxed (other than uncapped skills), you need 12420 skill points. With no other skill points, this would require a Wizard Level of 1775.
Points are acquired by the following methods:
- 7 per Wizard Level
- 660 for all achievements
- 120 for resetting achievements after unlocking more than 180 of them (achievements gained previously have to be re-earned)
- Beating non-vision fields on higher difficulties (Glaring = 3, Haunting = 6 + 3 for Glaring whether you beat it on Glaring beforehand or not; total of 9 each)
- 13 per Vision Field (234 total in Original, 299 in Steam)
- As of v1.1.14/Steam v1.0.4: Use shadow cores to purchase a skill point. The first costs 1000 cores, rising by 100 for each skill point purchased: cost(n) = 1000 + (n - 1) * 100
Skills written in Bold have no skill caps. All other skills are capped at 45, however, it is possible to have skill levels up to 60 on capped skills with talisman fragments. Wake of Eternity can have a skill cap of 70 with the right fragments after beating Field Y6.
|True Colors||Mana Stream||Fusion||Masonry||Resonance|
|Bolt||Mana Leech||Critical Hit||PoolBound||Freeze|
|Barrage||BloodBound||Slow||Armor Tearing||Wake of Eternity|
|Name||Skill Type||Requirement||Obtained at||Every level||Every 3 levels|
|True Colors||Might||Kill 81 frozen monsters within 6||Field M1||+3% damage/specials multiplier to pure gems||+10% damage/specials multiplier to dual, triple and quad gems|
|Mana Stream||Crafting||N/A||Start||+4% mana per monster kill||-4% lower mana pool milestones|
|Fusion||Crafting||N/A||Start||-1.5% first grade gem cost||-3% gem combination cost|
|Masonry||Crafting||N/A||Start||-8% initial building mana cost||+5% faster gem socketing|
|Resonance||Might||Kill 17 cursed and frozen giants within 10||Field T5||+4.5% gem damage||+1% gem range|
|Bolt†||Enhancement Spell||Kill 146 swarminlings within 7.1||Field I3||-1.5% bolt spell recharge time||+1 bolt shots per spell|
|Mana Leech†||Component||Kill 11 frozen giants within 11||Field B5||+4% higher gem component power||+5% higher gem component power for grade 7+ gems|
|Critical Hit†||Component||Kill 29 cursed giants within 7.2||Field R1||+4% higher gem component power||+5% higher gem component power for grade 7+ gems|
|PoolBound†||Component||Kill 93 cursed and frozen monsters within 6.5||Field L6||+4% higher gem component power||+5% higher gem component power for grade 7+ gems|
|Freeze†||Strike Spell||Kill 360 monsters within 8.2||Field H4||-1% freeze spell recharge time||+3% freeze spell range|
|Beam†||Enhancement Spell||Kill 165 reavers within 9.1||Field D4||-1.5% beam spell recharge time||+1 sec beam duration|
|Chain Hit†||Component||Kill 2380 monsters within 9.1||Automatic (MP)/|
|+4% higher gem component power||+5% higher gem component power for grade 7+ gems|
|Poison†||Component||Kill 120 reavers within 8.8||Field E4||+4% higher gem component power||+5% higher gem component power for grade 7+ gems|
|Suppressing†||Component||Kill 102 cursed reavers within 8.8||Field Q5||+20% higher regeneration suppressing gem component power||+25% higher regeneration suppressing gem component power for grade 7+ gems|
|Curse†||Strike Spell||Kill 790 monsters within 7.6||Field G2||-1.5% curse spell recharge time||+3% curse spell range|
|Barrage†||Enhancement Spell||Kill 45 cursed and frozen reavers within 15||Field P3||-1.5% barrage spell recharge time||+1 barrage shells per spell|
|BloodBound†||Component||Kill 106 giants within 11.1||Field W5||+4% higher gem component power||+5% higher gem component power for grade 7+ gems|
|Slow†||Component||Kill 77 frozen swarmlings within 8.2||Field K6||+4% longer slowing effect||+5% higher gem component power for grade 7+ gems|
|Armor Tearing†||Component||Kill 21 Giants within 9.1||Field A3||+4% higher gem component power||+5% higher gem component power for grade 7+ gems|
|Wake of Eternity†||Strike Spell||Beat level||Field T1††||-1% Wake of Eternity spell recharge time||+2% Wake of Eternity spell range|
|Amplifiers†||Might||Kill 216 cursed units within 7.3 (after G2)||Field J4||+0.4% range and fire speed ratio spread||+0.4% damage and special effect ratio spread|
|Ignition||Bomb||Kill 279 cursed swarmlings within 7.3||Field N4||+6% gem wasp sting damage||+1 number of stings per wasp before vanishing|
|Fury||Bomb||Kill 193 cursed and frozen swarmlings within 7.6||Field C2||+1% XP bonus for monsters in enraged waves||-3% enraging monster hit points and armor penalty|
|Demolition||Bomb||Kill 81 frozen reavers within 8.2||Field D5||+4% gem bomb range and damage spread||+1 initial demolitions|
|Traps†||Might||Kill 40 monsters within 7||Field F6||+5% specials multiplier bonus for gems in traps||+3% trap firing speed|
- † Additionally, having this skill (regardless of skill level) allows use of the associated gem type, spell, or structure on any non-vision field.
- †† You obtain a permanent +10 level boost for this skill by beating field Y6.
- Bold: Only available with Magician's Pouch or Steam version (4 out of 25).