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− | The following skills are available. All skills cap at level 10. Skill point cost per level, starting from 1, progresses like this - 5, 4, 3, 2, 2, 2, 3, 4, 5, 6. Maxing out a skill requires 36 points. |
+ | The following skills are available. All skills cap at level 10. Skill point cost per level, starting from 1, progresses like this - 5, 4, 3, 2, 2, 2, 3, 4, 5, 6. Maxing out a skill requires 36 points; to max out all 28 skills, the player will need 1008 points, meaning they need to hit over level 200.. |
* '''Enhanced Pool''' - more maximum mana; +100% max mana at level 10. |
* '''Enhanced Pool''' - more maximum mana; +100% max mana at level 10. |
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* '''Focus''' - more initial mana; +210% more initial mana at level 10. |
* '''Focus''' - more initial mana; +210% more initial mana at level 10. |
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* '''Forge''' - decreased mana cost of creating and combining gems; -24% at level 10. |
* '''Forge''' - decreased mana cost of creating and combining gems; -24% at level 10. |
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* [8 individual color masteries] |
* [8 individual color masteries] |
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− | ** The specifics of each mastery depends on the color of the gem in question. |
+ | ** The specifics of each mastery depends on the color of the gem in question. At max level, the player will begin each battle with a grade 2 and grade 3 gem of the color. |
* [3 Armor Games exclusive skills; suspected to be gem bomb skills] |
* [3 Armor Games exclusive skills; suspected to be gem bomb skills] |
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* '''Dual Gem Mastery''' - increased range, damage and firing speed for gems with two base components; +60% at level 10. |
* '''Dual Gem Mastery''' - increased range, damage and firing speed for gems with two base components; +60% at level 10. |
Revision as of 15:37, 24 May 2017
The following skills are available. All skills cap at level 10. Skill point cost per level, starting from 1, progresses like this - 5, 4, 3, 2, 2, 2, 3, 4, 5, 6. Maxing out a skill requires 36 points; to max out all 28 skills, the player will need 1008 points, meaning they need to hit over level 200..
- Enhanced Pool - more maximum mana; +100% max mana at level 10.
- Focus - more initial mana; +210% more initial mana at level 10.
- Flexible Pool - decreased mana cost of Mana Pool spell; -20% at level 10.
- Towerbuilder - decreased mana cost of towers; -50% at level 10.
- Traplayer - decreased mana cost of traps; -60% at level 10.
- Trap Specials - increased specials power for gems in traps; +20% at level 10.
- Armor - decreased monster banishment cost; -30% at level 10.
- Readiness - faster gem socketing; 60% faster at level 10.
- Replenish - more mana and score gain; 50% more mana replenish over time, 40% more mana and score gain per monster kill.
- Forge - decreased mana cost of creating and combining gems; -24% at level 10.
- [8 individual color masteries]
- The specifics of each mastery depends on the color of the gem in question. At max level, the player will begin each battle with a grade 2 and grade 3 gem of the color.
- [3 Armor Games exclusive skills; suspected to be gem bomb skills]
- Dual Gem Mastery - increased range, damage and firing speed for gems with two base components; +60% at level 10.
- Resonance - increased minimum damage for all gems; +32% at level 10.
- Recharge - increased firing speed for all gems; +24% at level 10.
- Radiance - increased range for all gems; +20% at level 10.
- Turbulence - increased maximum damage for all gems; +40% at level 10.