Gemcraft Wiki
(Added basic table of Labyrinth skills)
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[[File:All_Labyrinth_Skills.jpg|thumb|400px|All the skills maxed out in Gemcraft Labyrinth]]Gemcraft Labyrinth features 27 skills.The 9 Extra Starting level Skills are available in when you purchase the Sorcerer's Package/Premium Version. Skill points can be obtained by increasing your wizard level, destroying apparations,completing some Journey Amulets or completing Challenge Amulets. Below is a list of all the skills available.
GemCraft Labyrinth features 27 individual skills which the player can raise using skill points gained from leveling, amulets, apparitions, and purchasing the Premium edition of http://gemcraft.wikia.com/index.php?title=GemCraft_Labyrinth_Skills&action=editLabyrinth. These skills can be freely adjusted up and down at any time between battles, allowing for full customization. Some skills start locked, and must be unlocked by reaching a certain level and/or purchasing Premium.
 
   
All players can access the following skills -
 
   
{| border="1" cellpadding="5" cellspacing="1"
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
   
Focus
 
   
}}<br />{{fontcolor|white|
 
   
  +
==Skills==
∞ skill levels
 
  +
==='''Available to All'''===
   
}}<br>{{fontcolor|#E9E7B4|
 
   
  +
'''*N means number of the variable of the skill'''
higher initial mana and mana pool size at the beginning of each battle
 
   
  +
'''*N - N means N to N like 1 - 30 = 1 to 30'''
}}</p>
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
   
Forge
 
   
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px"
}}<br />{{fontcolor|white|
 
  +
! scope="col"|'''Skill'''
  +
! scope="col"|'''Description'''
  +
! scope="col"|'''Wizard Level'''
  +
|-
  +
|
  +
[[Focus (Gemcraft Labyrinth Skills)|Focus]]
   
  +
[[File:Focus.jpg|thumb|left]]
30 skill levels
 
  +
|
  +
Increases the amount of initial mana and mana pool size at the beginning of each level.
   
  +
N% higher Initial Mana and Mana Pool size at the beginning of each battle.
}}<br>{{fontcolor|#E9E7B4|
 
   
  +
no skill level cap
lower gem creating and combining mana cost
 
   
  +
level 1: 16% increased initial mana and mana cap
}}</p>
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
   
  +
level 2: 24% increased initial mana and mana cap
Poison mastery
 
   
  +
each level increases the initial mana and mana cap by about 7.5% per level on average
}}<br />{{fontcolor|white|
 
   
  +
first 4 level costs 1 skill points each level
skill levels
 
   
  +
skill point cost per level increases by 1 every about 6 levels
}}<br>{{fontcolor|#E9E7B4|
 
  +
|Start Out With
  +
|-
  +
|
  +
[[Replenish (Gemcraft Labyrinth Skills)|Replenish]]
   
  +
[[File:Replenish_skill.png|thumb|left]]
higher poison damage (base damage poison gets multiplied) and applies to all gems with an active poison component
 
  +
|
  +
Increases the percent of mana per kill and mana replenish
   
  +
N% more Mana Replenish over time,and more Mana Gain per kill. - no skill level cap
}}</p>
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
   
  +
level 1: 4%
Multiple damage mastery
 
   
  +
level 2: 5%
}}<br />{{fontcolor|white|
 
   
  +
increases by about 1% per level
skill levels
 
   
  +
first 6 skill levels costs 1 skill point each
}}<br>{{fontcolor|#E9E7B4|
 
   
  +
aother 15 skill levels costs 2 skill point each
higher chance of multiple damage (base values get multiplied) and applies to all gems with an active damage component
 
  +
|Start Out With
  +
|-
  +
|
  +
[[Forge (Gemcraft Labyrinth Skills)|Forge]] [[File:Forge_Skill.png|thumb|left]]
  +
|
  +
Decreases the amount of mana it costs to create and combine gems.
   
  +
2 - 30% lower gem creating,duplicating,upgrading and combining Mana cost
}}</p>
 
  +
|6
| style="background-color:black;"|
 
  +
|-
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
  +
|
  +
[[Construction (Gemcraft Labyrinth Skills)|Construction]]
   
  +
[[File:Construction_Skill.jpg|thumb|left]]
Flexibility
 
  +
|
  +
Decreases the amount of mana it costs to create towers, traps, walls, and amplifiers.
   
  +
4 - 40%
}}<br />{{fontcolor|white|
 
  +
|6
  +
|-
  +
|
  +
[[Poison Mastery (Gemcraft Labyrinth Skills)|Poison Mastery]]
   
  +
[[File:Poison_Mastery_Skill.jpg|thumb|left]]
skill levels
 
  +
|Increases the amount of poison damage
  +
|12
  +
|-
  +
|
  +
[[Bloodbound Mastery (Gemcraft Labyrinth Skills)|Bloodbound Mastery]]
   
  +
[[File:Bloodbound_Mastery_Skill.jpg|thumb|left]]
}}<br>{{fontcolor|#E9E7B4|
 
  +
|Increases the damage to kill ratio, which increases the damage of the Bloodbound Gem.
  +
|12
  +
|-
  +
|
  +
[[Multiple Damage Mastery (Gemcraft Labyrinth Skills)|Multiple Damage Mastery]]
   
  +
[[File:Multiple_Damage_Mastery_Skill.jpg|thumb|left]]
decreased cost of extending mana pool and unlocking gem types
 
  +
|Increases the chance of multiple damage
  +
|18
  +
|-
  +
|
  +
[[Chain Hit Mastery (Gemcraft Labyrinth Skills)|Chain Hit Mastery]]
   
  +
[[File:Chain_Hit_Mastery_Skill.jpg|thumb|left]]
}}</p>
 
  +
|Increases the chance of multiple targets
| style="background-color:black;"|
 
  +
|18
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
  +
|-
  +
|
  +
[[Flexibility (Gemcraft Labyrinth Skills)|Flexibility&nbsp;]]
   
  +
[[File:Flexibility_Skill.png|thumb|left]]
Slowing mastery
 
  +
|Decreases the cost of extending your Mana pool and unlocking new gem types by 1% per level
  +
|24
  +
|-
  +
|
  +
[[Dual Gem Mastery (Gemcraft Labyrinth Skills)|Dual Gem Mastery]]
   
  +
[[File:Dual_Gem_Mastery_Skill.jpg|thumb|left]]
}}<br />{{fontcolor|white|
 
  +
|<nowiki>+1% damage, range, and firing speed of dual gems per level. </nowiki>
  +
|24
  +
|-
  +
|
  +
[[Slowing Mastery (Gemcraft Labyrinth Skills)|Slowing Mastery]]
   
  +
[[File:Slowing_Mastery_Skill.png|thumb|left]]
skill levels
 
  +
|Increases how much a monster is slowed
  +
|30
  +
|-
  +
|
  +
[[Armor Tearing Mastery (Gemcraft Labyrinth Skills)|Armor Tearing Mastery]]
   
  +
[[File:Armor_Tearing_Mastery_Skill.jpg|thumb|left]]
}}<br>{{fontcolor|#E9E7B4|
 
  +
|Increases the damage done to a monster's armor
  +
|30
  +
|-
  +
|
  +
[[Shocking Mastery (Gemcraft Labyrinth Skills)|Shocking Mastery]]
   
  +
[[File:Shocking_Mastery_Skill.png|thumb|left]]
target becomes slower (base slow value gets multiplied) and applies to all gems with an active slow component
 
  +
|Increases the chance of shocking a monster
  +
|36
  +
|-
  +
|
  +
[[Mana Gain Mastery (Gemcraft Labyrinth Skills)|Mana Gain Mastery]]
   
  +
[[File:Mana_Gain_Mastery_Skill.png|thumb|left]]
}}</p>
 
  +
|Increases the amount of mana recieved from monsters
| style="background-color:black;"|
 
  +
|36
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
  +
|-
  +
|
  +
[[Resonance (Gemcraft Labyrinth Skills)|Resonance]]
   
  +
[[File:Resonance_Skill.png|thumb|left]]
Shocking mastery
 
  +
|Increases the damage of all gems
   
  +
level 1: 1% more damage
}}<br />{{fontcolor|white|
 
   
  +
level 2: 3% more damage
skill levels
 
   
  +
increases about 1.5% gem damage each level on average
}}<br>{{fontcolor|#E9E7B4|
 
   
  +
cost of skill point per level increases by 1 for every about 4.05 skill levels on average
more chance of shocking target (base chance gets multiplied) and applies to all gems with an active shocking component
 
  +
|42
  +
|-
  +
|
  +
[[Wild Gem (Gemcraft Labyrinth Skills)|Wild Gem]]
   
  +
[[File:Wild_Gem_Skill.png|thumb|left]]
}}</p>
 
  +
|Gives a random gem at the start of every battle
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
   
  +
first skill level costs 5 skill points
Resonance
 
  +
|42
  +
|-
  +
|
  +
[[Recharge (Gemcraft Labyrinth Skills)|Recharge]]
   
  +
[[File:Recharge_Skill.png|thumb|left]]
}}<br />{{fontcolor|white|
 
  +
|Increases the firing speed of gems
  +
|48
  +
|-
  +
|
  +
[[Radiance (Gemcraft Labyrinth Skills)|Radiance]]
   
  +
[[File:Radiance_Skill.png|thumb|left|The Maxed Out Radiance Skill]]
skill levels
 
  +
|Increases the range of all gems
  +
+1% range each level
   
  +
first skill level costs 3 skill points
}}<br>{{fontcolor|#E9E7B4|
 
  +
|48
  +
|}
   
  +
===<br />'''Sorcerer's Package/Premium Edition'''===
higher damage for all gems
 
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width:500px;"
  +
! scope="col"|Skill
  +
! scope="col" |'''Description'''
  +
! scope="col"|Wizard Level
  +
|-
  +
|
  +
[[Banisher (Gemcraft Labyrinth Skills)|Banisher]]
   
  +
[[File:Banisher_Skill.png|thumb|left]]
}}</p>
 
  +
|Decreases the amount of mana it takes to banish a monster
| style="background-color:black;"|
 
  +
|Start out with
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
  +
|-
  +
|
  +
[[Demolition (Gemcraft Labyrinth Skills)|Demolition]]
   
  +
[[File:Demolition_Skill.png|thumb|left]]
Recharge
 
  +
|Increases the number of buildings you can destroy in a field
  +
|Start out with
  +
|-
  +
|
  +
[[Violent Explosions (Gemcraft Labyrinth Skills)|Violent Explosions]]
   
  +
[[File:Violent_Explosions_Skill.png|thumb|left]]
}}<br />{{fontcolor|white|
 
  +
|Increases the damage, target limit, monsters summoned, and mana gained by anvil from gem bombs
  +
|Start out with
  +
|-
  +
|
  +
[[Magnify (Gemcraft Labyrinth Skills)|Magnify]]
   
  +
[[File:Magnify_Skill.png|thumb|left]]
skill levels
 
  +
|Increases the power ratio of amplifiers
  +
|Start out with
  +
|-
  +
|
  +
[[Triple Gem Mastery (Gemcraft Labyrinth Skills)|Triple Gem Mastery ]]
   
  +
[[File:Triple_Gem_Mastery_Skill.png|thumb|left]]
}}<br>{{fontcolor|#E9E7B4|
 
  +
|Increases the damage, range, and firing speed of triple gems
  +
|Start out with
  +
|-
  +
|
  +
[[Powerful Shrines (Gemcraft Labyrinth Skills)|Powerful Shrines]]
   
  +
[[File:Powerful_Shrines_Skill.png|thumb|left|
higher firing speed for all gems
 
  +
]]
  +
|Increases the speed shrines charge up, the number of bolts, the damage of shrines, and the hit point ratio of shrines
  +
|Start out with
  +
|-
  +
|
  +
[[Deadly Traps (Gemcraft Labyrinth Skills)|Deadly Traps]]
   
  +
[[File:Deadly_Traps_Skill.png|thumb|left]]
}}</p>
 
  +
|Increases the damage and specials of gems in traps
  +
|Start out with
 
|-
 
|-
  +
|
| style="background-color:black;"|
 
  +
[[Readiness (Gemcraft Labyrinth Skills)|Readiness]]
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Replenish
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
more mana replenish over time and more mana gain per kill
 
 
}}</p>
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Construction
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
lower creating mana cost for all building types
 
 
}}</p>
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Bloodbound mastery
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
higher kill to damage ratio and applies to all gems with an active bloodbound component
 
 
}}</p>
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Chain hit mastery
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
higher chance of hitting multiple targets (base chances gets multiplied) and applies to all gems with an active chain hit component
 
 
}}</p>
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Dual gem mastery
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
gems having two base components gain a multiplier to their damage, range and firing speed
 
 
}}</p>
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Armor tearing mastery
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
target armor gets damaged more (base amount get multiplied) and applies to all gems with an active armor tearing component
 
 
}}</p>
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Mana gain mastery
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
more mana gained per hit (base value gets multiplied) and applies to all gems with an active mana gain component
 
 
}}</p>
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Wild gem
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
start each battle with a field's unique created wild gem combined a number of times in your inventory
 
 
}}</p>
 
| style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Radiance
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
higher range for all gems
 
 
}}</p>
 
   
  +
[[File:Readiness_Skill.png|thumb|left]]
  +
|Increases the speed of gem deployment
  +
|Start out with
 
|-
 
|-
  +
|
|style="background-color:black;"|
 
  +
[[Ritual (Gemcraft Labyrinth Skills)|Ritual]]
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Banisher
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
decreased cost of banishment
 
 
}}<br>{{fontcolor|#E6DA84|Premium Edition}}</p>
 
|style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Demoliton
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
more demolitions available during a battle
 
 
}}<br>{{fontcolor|#E6DA84|Premium Edition}}</p>
 
|style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Violent Explosions
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
higher gem bomb damage, higher target limit for gem bombs, gem anvil returns more mana for destroyed gems and more monsters summoned by gems dropped on wave stones
 
 
}}<br>{{fontcolor|#E6DA84|Premium Edition}}</p>
 
|style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Magnify
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
raises the power ratio of amplifiers
 
 
}}<br>{{fontcolor|#E6DA84|Premium Edition}}</p>
 
|style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Triple gem mastery
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
gems having three base components gain a multiplier to their damage, range and firing speed
 
 
}}<br>{{fontcolor|#E6DA84|Premium Edition}}</p>
 
|style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Powerful shrines
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
shrines charge up faster, absorb higher hit point ratios, release more thunders/bolts and raises damage for thunders/bolts
 
 
}}<br>{{fontcolor|#E6DA84|Premium Edition}}</p>
 
|style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Deadly traps
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
trap damage and specials modifiers increased
 
 
}}<br>{{fontcolor|#E6DA84|Premium Edition}}</p>
 
|style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Readiness
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
faster gem deployment in towers and traps
 
 
}}<br>{{fontcolor|#E6DA84|Premium Edition}}</p>
 
|style="background-color:black;"|
 
<p style="text-align: center;">{{fontcolor|#F4EF00|
 
 
Ritual
 
 
}}<br>{{fontcolor|white|
 
 
skill levels
 
 
}}<br>{{fontcolor|#E9E7B4|
 
 
battle amulets earned in Labyrinth increase initial mana and mana pool size
 
 
}}<br>{{fontcolor|#E6DA84|Premium Edition}}</p>
 
|}
 
 
*Armor Tearing Mastery
 
*Bloodbound Mastery
 
*Chain Hit Mastery
 
*Construction
 
*Dual Gem Mastery
 
*Flexibility
 
*Focus
 
*Forge
 
*Mana Gaining Mastery
 
*Multiple Damage Mastery
 
*Poison Mastery
 
*Radiance
 
*Recharge
 
*Replenish
 
*Resonance
 
*Slowing Mastery
 
*Shocking Mastery
 
*Wild Gem
 
These skills are only available to Premium members -
 
*Banisher
 
*Deadly Traps
 
*Demolition
 
*Magnify
 
*Powerful Shrines
 
*Readiness
 
*Ritual
 
*Triple Gem Mastery
 
*Violent Explosions
 
 
 
 
====Armor Tearing Mastery====
 
This gives any gem with an active Armor Tearing component additional damage to target armor per hit. The skill increases the base armor damage by 2% for each level of this skill. No more than 20 levels can be gained in this skill, at a total cost of 40 skill points.
 
   
  +
[[File:Ritual_Skill.png|thumb|left]]
====Bloodbound Mastery====
 
  +
|Provides mana based on how many battle amulets the player has
This gives any gem with an active Bloodbound conponent a higher kill to damage ratio. The skill increases the base kill to damage ratio by 5% for each level of this skill. No more than 20 levels can be gained in this skill, at a total cost of 34 skill points.
 
  +
|Start out with
====Chain Hit Mastery====
 
This gives any gem with an active Chain Hit component a higher chance to hit multiple targets. The skill increases the base chance by 2-4% for each level of this skill, with a maximum of 50%. No more than 20 levels can be gained in this skill, at a total cost of 40 skill points.
 
====Construction====
 
This skill lowers the cost of building towers, traps, walls, and amplifiers. Each level decreases the base cost by 1-4%, with a maximum value of 40%. No more than 20 levels can be gained in this skill, at a total cost of 45 skill points.
 
 
|}
 
|}
  +
[[Category:Gemcraft Labyrinth]]
  +
[[Category:Gemcraft Labyrinth Skills]]
  +
[[Category:Strategy & Tactics]]

Revision as of 08:21, 5 June 2018

All Labyrinth Skills

All the skills maxed out in Gemcraft Labyrinth

Gemcraft Labyrinth features 27 skills.The 9 Extra Starting level Skills are available in when you purchase the Sorcerer's Package/Premium Version. Skill points can be obtained by increasing your wizard level, destroying apparations,completing some Journey Amulets or completing Challenge Amulets. Below is a list of all the skills available.



Skills

Available to All

*N means number of the variable of the skill

*N - N means N to N like 1 - 30 = 1 to 30


Skill Description Wizard Level

Focus

Focus

Increases the amount of initial mana and mana pool size at the beginning of each level.

N% higher Initial Mana and Mana Pool size at the beginning of each battle.

no skill level cap

level 1: 16% increased initial mana and mana cap

level 2: 24% increased initial mana and mana cap

each level increases the initial mana and mana cap by about 7.5% per level on average

first 4 level costs 1 skill points each level

skill point cost per level increases by 1 every about 6 levels

Start Out With

Replenish

Replenish skill

Increases the percent of mana per kill and mana replenish

N% more Mana Replenish over time,and more Mana Gain per kill. - no skill level cap

level 1: 4%

level 2: 5%

increases by about 1% per level

first 6 skill levels costs 1 skill point each

aother 15 skill levels costs 2 skill point each

Start Out With
Forge
Forge Skill

Decreases the amount of mana it costs to create and combine gems.

2 - 30% lower gem creating,duplicating,upgrading and combining Mana cost

6

Construction

Construction Skill

Decreases the amount of mana it costs to create towers, traps, walls, and amplifiers.

4 - 40%

6

Poison Mastery

Poison Mastery Skill
Increases the amount of poison damage 12

Bloodbound Mastery

Bloodbound Mastery Skill
Increases the damage to kill ratio, which increases the damage of the Bloodbound Gem. 12

Multiple Damage Mastery

Multiple Damage Mastery Skill
Increases the chance of multiple damage 18

Chain Hit Mastery

Chain Hit Mastery Skill
Increases the chance of multiple targets 18

Flexibility 

Flexibility Skill
Decreases the cost of extending your Mana pool and unlocking new gem types by 1% per level 24

Dual Gem Mastery

Dual Gem Mastery Skill
+1% damage, range, and firing speed of dual gems per level. 24

Slowing Mastery

Slowing Mastery Skill
Increases how much a monster is slowed 30

Armor Tearing Mastery

Armor Tearing Mastery Skill
Increases the damage done to a monster's armor 30

Shocking Mastery

Shocking Mastery Skill
Increases the chance of shocking a monster 36

Mana Gain Mastery

Mana Gain Mastery Skill
Increases the amount of mana recieved from monsters 36

Resonance

Resonance Skill
Increases the damage of all gems

level 1: 1% more damage

level 2: 3% more damage

increases about 1.5% gem damage each level on average

cost of skill point per level increases by 1 for every about 4.05 skill levels on average

42

Wild Gem

Wild Gem Skill
Gives a random gem at the start of every battle

first skill level costs 5 skill points

42

Recharge

Recharge Skill
Increases the firing speed of gems 48

Radiance

Radiance Skill

The Maxed Out Radiance Skill

Increases the range of all gems

+1% range each level

first skill level costs 3 skill points

48


Sorcerer's Package/Premium Edition

Skill Description Wizard Level

Banisher

Banisher Skill
Decreases the amount of mana it takes to banish a monster Start out with

Demolition

Demolition Skill
Increases the number of buildings you can destroy in a field Start out with

Violent Explosions

Violent Explosions Skill
Increases the damage, target limit, monsters summoned, and mana gained by anvil from gem bombs Start out with

Magnify

Magnify Skill
Increases the power ratio of amplifiers Start out with

Triple Gem Mastery

Triple Gem Mastery Skill
Increases the damage, range, and firing speed of triple gems Start out with

Powerful Shrines

Powerful Shrines Skill
Increases the speed shrines charge up, the number of bolts, the damage of shrines, and the hit point ratio of shrines Start out with

Deadly Traps

Deadly Traps Skill
Increases the damage and specials of gems in traps Start out with

Readiness

Readiness Skill
Increases the speed of gem deployment Start out with

Ritual

Ritual Skill
Provides mana based on how many battle amulets the player has Start out with