FANDOM


Annotation 2020-01-20 130317

The talisman is a returning feature in Frostborn Wrath from Chasing Shadows. The format is quite different however as each fragment is shaped like a jigsaw puzzle piece and can hold up to 25 fragments. Each fragments can have symbols etched to it. All of the talisman properties from Chasing Shadows return here, but there are also additional new properties unique to Frostborn Wrath. Players start with 5 talisman slots available, with additional slots unlocked with high payments of shadow cores.

RunesEdit

A new addition to the talisman system in this game is the runes that some fragments have. A fragment has a 50% chance of having a rune, independent of the rarity and type of the fragment, and there are 5 different runes. When a row has at least 3 fragments in it with the same rune, the lights on the sides of that row will turn on and a percentage bonus to initial mana is granted. When a column has fragments with at least 3 different runes, the lights on the sides of that column will turn on and an amount of mana will be granted every time a new wave starts in a battle.

The percentage initial mana bonus given by the row bonus is equal to the sum of the rarities of the fragments in that row with the same rune as the one which there is most of in that row multiplied by a number which depends on how many fragments in that row have the same rune as the one which there is most of in that row:

Highest Rune Count Rarity Multiplier
<2 0%
3 50%
4 60%
5 70%

The mana per wave given by the column bonus is equal to the sum of the rarities of the fragments in that column with a rune (even those which have the same rune as another in that column) multiplied by a number which depends on the number of different runes in that column:

Different Runes Rarity Multiplier
<2 0%
3 100%
4 120%
5 140%

Fragments and RarityEdit

Rarity Inner Properties Edge Properties Corner Properties Skills Bonus All Skills Chance
1-9 1 1 1 No 0%
10-19 2 2 2 No 0%
20-29 3 3 3 No 0%
30-39 4 4 4 No 0%
40-49 5 5 5 No 0%
50-59 6 7 8 No 0%
60-69 7 8 9 Yes 0%
70-79 8 9 10 Yes 10% + 1.5% * (rarity - 70)
80-89 9 10 11 Yes 25% + 2.5% * (rarity - 80)
90-99 10 11 12 Yes 50% + 5% * (rarity - 90)
100 11 12 13 Yes 100%

Inner properties, edge properties and corner properties are the number of properties a talisman fragment would have if it was an inner, edge or corner fragment respectively and the maximum upgrade level of a talisman fragment is 1 more than the number of properties it has. Skills bonus is whether one of a talisman fragment's properties will be one of the skill increasing properties and all skills chance is the probability of this skill increasing property increasing all skills (Note that even though the table suggests otherwise, a rarity 70 fragment will never have all skills since only rarity 71+ fragments can have it).

PropertiesEdit

Property Maximum Value Inner Edge Corner Minimum Rarity
+x to construction skill levels 1 Yes Yes Yes 60
+x to component skill levels 1 Yes Yes Yes 60
+x to focus skill levels 1 Yes Yes Yes 60
+x to enhancement spell skill levels 1 Yes Yes Yes 60
+x to strike spell skill levels 1 Yes Yes Yes 60
+x to wrath skill levels 1 Yes Yes Yes 60
+x to all skill levels 1 Yes Yes Yes 71
+x% damage to swarmlings 25 Yes Yes Yes 0

+x% damage to reavers

25 Yes Yes Yes 0
+x% damage to giants 25 Yes Yes Yes 0
+x% xp gained 25 Yes Yes Yes 0
+x% of wizard level goes to initial xp and mana 45 Yes Yes Yes 0
+x initial mana 200 Yes Yes Yes 0
+x% damage to flying ones 15 Yes Yes Yes 0
+x% damage to buildings 15 Yes Yes No 0
+x% tower beam damage 20 Yes Yes Yes 30
+x% tower bolt damage 20 Yes Yes Yes 30
+x% tower barrage damage 20 Yes Yes Yes 30
+x% freeze duration 12 No No Yes 70
+x% whiteout duration 16 No No Yes 70
+x% ice shards health loss 8 No No Yes 70
+x% maximum freeze charge 20 No Yes Yes 30
+x% maximum whiteout charge 20 No Yes Yes 30
+x% maximum ice shards charge 20 No Yes Yes 30
+x% maximum bolt charge 20 No Yes Yes 30
+x% maximum beam charge 20 No Yes Yes 30
+x% maximum barrage charge 20 No Yes Yes 30
+x% maximum shrine charge 20 No Yes Yes 50
+x% mana for starting waves early 35 Yes Yes Yes 0
x% chance that gem bomb blasts summon +1 gem wasp 6 Yes No Yes 30
+x% slower killchain counter cooldown 8 Yes No Yes 30
+x% heavier orblets 10 Yes Yes No 30
+x% faster orblet rollback 10 Yes Yes No 30
+x% mana shard harvesting speed 15 Yes Yes No 30
gem wasps attack +x% faster 10 Yes No Yes 50
+x% armor tearing gem effect on frozen enemies 5 Yes Yes No 50
critical hits deal +x% damage on frozen enemies 6 Yes No No 50
+x% frozen corpse explosion damage 5 Yes Yes No 50
+x% poison damage on enemies in whiteout 12 Yes Yes Yes 30
+x% mana leeching effect on enemies in whiteout 6 No No Yes 50
+x% xp for enemies killed in whiteout 20 Yes No Yes 50
ice shards takes +x% hit points 4 No No Yes 70
ice shards shreds +x% armor 8 No No Yes 70
+x% bleeding gem effect on enemies hit by ice shards 2 No No Yes 50
+x% slowing gem effect on enemies hit by ice shards 8 No No Yes

50

All properties except for the skill increasing ones have no rules dictating which combinations they can appear in other than having fragment type and rarity restrictions.

Community content is available under CC-BY-SA unless otherwise noted.