The talisman is a returning feature in Frostborn Wrath from Chasing Shadows. The format is quite different however as each fragment is shaped like a jigsaw puzzle piece and can hold up to 25 fragments. Each fragments can have symbols etched to it. Most of the talisman properties from Chasing Shadows return here, but there are also additional new properties unique to Frostborn Wrath. Players start with 5 talisman slots available, with additional slots unlocked with high payments of shadow cores.
Talisman Symbols
A new addition to the talisman system in this game is the symbols etched to them. By placing talismans having the same symbols horizontally and different symbols vertically, wizards obtain additional bonuses such as multiplied starting mana and additional mana for every wave respectively. The amount of bonus obtained depends on the sum of talisman rarity level in each row and/or column.
Properties
Property | Maximum Value | Inner | Edge | Corner | Minimum Rarity |
---|---|---|---|---|---|
+x% damage to swarmlings | 25 | Yes | Yes | Yes | 0 |
+x% damage to swarmlings |
25 | Yes | Yes | Yes | 0 |
+x% damage to giants | 25 | Yes | Yes | Yes | 0 |
+x% xp gained | 25 | Yes | Yes | Yes | 0 |
+x% of wizard level goes to initial xp and mana | 45 | Yes | Yes | Yes | 0 |
+x initial mana | 200 | Yes | Yes | Yes | 0 |
+x% damage to flying ones | 15 | Yes | Yes | Yes | 0 |
+x% damage to buildings | 15 | Yes | Yes | No | 0 |
+x% tower beam damage | 20 | Yes | Yes | Yes | 30 |
+x% tower bolt damage | 20 | Yes | Yes | Yes | 30 |
+x% tower barrage damage | 20 | Yes | Yes | Yes | 30 |
+x% freeze duration | 12 | No | No | Yes | 70 |
+x% whiteout duration | 16 | No | No | Yes | 70 |
+x% ice shards health loss | 8 | No | No | Yes | 70 |
+x% maximum freeze charge | 20 | No | Yes | Yes | 30 |
+x% maximum whiteout charge | 20 | No | Yes | Yes | 30 |
+x% maximum ice shards charge | 20 | No | Yes | Yes | 30 |
+x% maximum bolt charge | 20 | No | Yes | Yes | 30 |
+x% maximum beam charge | 20 | No | Yes | Yes | 30 |
+x% maximum barrage charge | 20 | No | Yes | Yes | 30 |
+x% maximum shrine charge | 20 | No | Yes | Yes | 50 |
+x% mana for starting waves early | 35 | Yes | Yes | Yes | 0 |
x% chance that gem bomb blasts summon +1 gem wasp | 6 | Yes | No | Yes | 30 |
+x% slower killchain counter cooldown | 8 | Yes | No | Yes | 30 |
+x% heavier orblets | 10 | Yes | Yes | No | 30 |
+x% faster orblet rollback | 10 | Yes | Yes | No | 30 |
+x% mana shard harvesting speed | 15 | Yes | Yes | No | 30 |
gem wasps attack +x% faster | 10 | Yes | No | Yes | 50 |
+x% armor tearing gem effect on frozen enemies | 5 | Yes | Yes | No | 50 |
critical hits deal +x% damage on frozen enemies | 6 | Yes | No | No | 50 |
+x% frozen corpse explosion damage | 5 | Yes | Yes | No | 50 |
+x% poison damage on enemies in whiteout | 12 | Yes | Yes | Yes | 30 |
+x% mana leeching effect on enemies in whiteout | 6 | No | No | Yes | 50 |
+x% xp for enemies killed in whiteout | 20 | Yes | No | Yes | 50 |
ice shards takes +x% hit points | 4 | No | No | Yes | 70 |
ice shards shreds +x% armor | 8 | No | No | Yes | 70 |
+x% bleeding gem effect on enemies hit by ice shards | 2 | No | No | Yes | 50 |
+x% slowing gem effect on enemies hit by ice shards | 8 | No | No | Yes | 50 |