The talisman is a returning feature in Frostborn Wrath from Chasing Shadows. The format is quite different however as each fragment is shaped like a jigsaw puzzle piece and can hold up to 25 fragments. Each fragment can have symbols etched to it. All of the talisman properties from Chasing Shadows return here, but there are also additional new properties unique to Frostborn Wrath. Players start with 5 talisman slots available, with additional slots unlocked with high payments of shadow cores.
Runes
A new addition to the talisman system in this game is the runes that some fragments have. A fragment has a 50% chance of having a rune, independent of the rarity and type of the fragment, and there are 5 different runes. When a row has at least 3 fragments in it with the same rune, the lights on the sides of that row will turn on and a percentage bonus to initial mana is granted. When a column has fragments with at least 3 different runes, the lights on the sides of that column will turn on and an amount of mana will be granted every time a new wave starts in a battle.
Rune Bonuses
The percentage initial mana bonus given by the row bonus is equal to the sum of the rarities of the fragments in that row with the same rune as the one which there is most of in that row multiplied by a number which depends on how many fragments in that row have the same rune as the one which there is most of in that row:
Highest Rune Count | Rarity Multiplier |
---|---|
<2 | 0% |
3 | 50% |
4 | 60% |
5 | 70% |
The mana per wave given by the column bonus is equal to the sum of the rarities of the fragments in that column with a rune (even those which have the same rune as another in that column) multiplied by a number which depends on the number of different runes in that column:
Different Runes | Rarity Multiplier |
---|---|
<2 | 0% |
3 | 100% |
4 | 120% |
5 | 140% |
Rune Types
Fragments and Rarity
Rarity | Inner Properties | Edge Properties | Corner Properties | Skills Bonus | All Skills Chance |
---|---|---|---|---|---|
1-9 | 1 | 1 | 1 | No | 0% |
10-19 | 2 | 2 | 2 | No | 0% |
20-29 | 3 | 3 | 3 | No | 0% |
30-39 | 4 | 4 | 4 | No | 0% |
40-49 | 5 | 5 | 5 | No | 0% |
50-59 | 6 | 7 | 8 | No | 0% |
60-69 | 7 | 8 | 9 | Yes | 0% |
70-79 | 8 | 9 | 10 | Yes | 10% + 1.5% * (rarity - 70) |
80-89 | 9 | 10 | 11 | Yes | 25% + 2.5% * (rarity - 80) |
90-99 | 10 | 11 | 12 | Yes | 50% + 5% * (rarity - 90) |
100 | 11 | 12 | 13 | Yes | 100% |
Inner properties, edge properties and corner properties are the number of properties a talisman fragment would have if it was an inner, edge or corner fragment respectively and the maximum upgrade level of a talisman fragment is 1 more than the number of properties it has. Skills bonus is whether one of a talisman fragment's properties will be one of the skill increasing properties and all skills chance is the probability of this skill increasing property increasing all skills (Note that even though the table suggests otherwise, a rarity 70 fragment will never have all skills since only rarity 71+ fragments can have it).
Properties
ID | Property | Maximum Value | Inner | Edge | Corner | Minimum Rarity |
---|---|---|---|---|---|---|
0 | +x to construction skill levels | 1 | Yes | Yes | Yes | 60 |
1 | +x to component skill levels | 1 | Yes | Yes | Yes | 60 |
2 | +x to focus skill levels | 1 | Yes | Yes | Yes | 60 |
3 | +x to enhancement spell skill levels | 1 | Yes | Yes | Yes | 60 |
4 | +x to strike spell skill levels | 1 | Yes | Yes | Yes | 60 |
5 | +x to wrath skill levels | 1 | Yes | Yes | Yes | 60 |
6 | +x to all skill levels | 1 | Yes | Yes | Yes | 71 |
7 | +x% damage to swarmlings | 25 | Yes | Yes | Yes | 0 |
8 |
+x% damage to reavers |
25 | Yes | Yes | Yes | 0 |
9 | +x% damage to giants | 25 | Yes | Yes | Yes | 0 |
10 | +x% xp gained | 25 | Yes | Yes | Yes | 0 |
11 | +x% of wizard level goes to initial xp and mana | 45 | Yes | Yes | Yes | 0 |
12 | +x initial mana | 200 | Yes | Yes | Yes | 0 |
13 | +x% damage to flying ones | 15 | Yes | Yes | Yes | 0 |
14 | +x% damage to buildings | 15 | Yes | Yes | No | 0 |
15 | +x% tower beam damage | 20 | Yes | Yes | Yes | 30 |
16 | +x% tower bolt damage | 20 | Yes | Yes | Yes | 30 |
17 | +x% tower barrage damage | 20 | Yes | Yes | Yes | 30 |
18 | +x% freeze duration | 12 | No | No | Yes | 70 |
19 | +x% whiteout duration | 16 | No | No | Yes | 70 |
20 | +x extra hp taken by ice shards | 10000 | No | No | Yes | 70 |
21 | +x% maximum freeze charge | 20 | No | Yes | Yes | 30 |
22 | +x% maximum whiteout charge | 20 | No | Yes | Yes | 30 |
23 | +x% maximum ice shards charge | 20 | No | Yes | Yes | 30 |
24 | +x% maximum bolt charge | 20 | No | Yes | Yes | 30 |
25 | +x% maximum beam charge | 20 | No | Yes | Yes | 30 |
26 | +x% maximum barrage charge | 20 | No | Yes | Yes | 30 |
27 | +x% maximum shrine charge | 20 | No | Yes | Yes | 50 |
28 | +x% mana for starting waves early | 35 | Yes | Yes | Yes | 0 |
29 | x% chance that gem bomb blasts summon +1 gem wasp | 6 | Yes | No | Yes | 30 |
30 | +x% slower killchain counter cooldown | 8 | Yes | No | Yes | 30 |
31 | +x% heavier orblets | 10 | Yes | Yes | No | 30 |
32 | +x% faster orblet rollback | 10 | Yes | Yes | No | 30 |
33 | +x% mana shard harvesting speed | 15 | Yes | Yes | No | 30 |
34 | gem wasps attack +x% faster | 10 | Yes | No | Yes | 50 |
35 | +x% armor tearing gem effect on frozen enemies | 5 | Yes | Yes | No | 50 |
36 | critical hits deal +x% damage on frozen enemies | 6 | Yes | No | No | 50 |
37 | +x% frozen corpse explosion damage | 5 | Yes | Yes | No | 50 |
38 | +x% poison damage on enemies in whiteout | 12 | Yes | Yes | Yes | 30 |
39 | +x% mana leeching effect on enemies in whiteout | 6 | No | No | Yes | 50 |
40 | +x% xp for enemies killed in whiteout | 20 | Yes | No | Yes | 50 |
41 | ice shards takes +x% hit points | 4 | No | No | Yes | 70 |
42 | ice shards shreds +x% armor | 8 | No | No | Yes | 70 |
43 | +x% bleeding gem effect on enemies hit by ice shards | 2 | No | No | Yes | 50 |
44 | +x% slowing gem effect on enemies hit by ice shards | 8 | No | No | Yes |
50 |
All properties except for the skill increasing ones have no rules dictating which combinations they can appear in other than having fragment type and rarity restrictions.